The Vive Pro Eye has higher resolution and eye-tracking technology, requires a power PC, and needs additional "base stations" for room-scale body-tracking. Still, the comparison will be made and for most people, buying a Vive Pro Eye doesn't make any sense. Not only is the headset expensive, but the setup to dive into VR is clunky. The Quest, however, is a much simpler and intuitive VR setup. That said, if you want the best VR headset HTC is selling, the Vive Pro Eye looks pretty solid. The headset has a 2,880 x 1,600 resolution (1,440 x 1,600 per eye) and the built-in eye-tracking has the potential to do things other VR headsets can't, like "create more expressive avatars for immersive virtual interactions in meeting and collaboration tools" and "capture real-time user feedback through heat mapping and gaze tracking to gain insight into user behavior and decision processes," according to HTC.
When we tried the Vive Pro Eye at CES, my colleague Karissa Bell was mostly impressed by the VR headset.
Google Is Going In VR. Google has fully embraced the virtual reality experience and it is dedicating a lot of resources to it. In fact, Google Cardboard was once considered to be a side project for the company before it became a hit. Some people say that Google Maps' street view, which launched in 2007, was an early example of virtual reality. In recent years, Google hired a lot of people specifically for virtual reality and they are researching all aspects of it.
She said the "gaze-oriented menu navigation" that's controlled with your eyes "worked pretty much as expected, though it was only available with the in-game menus."
Additionally, eye-tracking could provide people with disabilities with an alternative way to control things in VR if they're not able to use the Vive's standard hand controllers.
Like all PC-based VR, the HTC Vive Pro Eye is for enthusiasts invested heavily in VR for the long haul. Its cutting-edge features might never become mainstream, but that's okay because HTC seems to be increasingly courting hardcore and enterprise VR users as opposed to average consumers. For these early adopters, being first to experience the latest VR tech is worth the premium cost.