Oculus Rift S doesn’t have a launch date yet, although it seems the most recent Oculus software update has brought along with it a few day-one essentials for prospective Rift S owners. Digging through files that came along with the latest update, we found the new Rift S Touch tutorial that you can play through even if you don’t have a Rift S just yet.
Dubbed ‘Oculus First Steps’, the tutorial essentially has the same objective as the one that teaches you how to the use the original Oculus Touch controllers, although it’s decidedly a bit more magical (and possibly even Disney inspired). The last Touch tutorial was all business, so this one comes as a welcome change.
Pricing: $399 Availability: Spring 2019 Weight: A little more than Rift Display: Resolution: 1,280 × 1,440 per eye (2,560 × 1,440 total) Type: Single fast-switch LCD Refresh Rate: 80Hz Field of View: ‘Slightly larger than Rift’ IPD Adjustment: Software only Tracking: Type: ‘Insight’ inside out – five cameras Capabilities: Supports 6 degrees of freedom head and controller tracking Recommended Environments: It should work in almost any lit indoor environment.
We suspect the ‘Oculus First Steps’ tutorial will automatically follow after a user goes through the initial setup of their Rift S.
Also included in the update is a tantalizing Rift S setup prompt; of course you’ll fail it if you don’t have a Rift S yet, although that won’t stop you from digging through a few folders first to get to the Rift S Touch tutorial.
Here’s the file pathway if you want to see ‘Oculus First Steps’ for yourself:
Start the Unreal Engine executable named ‘MontereySetup’ in the TouchNUX2 folder (Monterey was the code name for Rift S), and pop on your OG Rift for a peek.
The Stuntmaster and the Cybermaxx. The 1990s were huge for the development of VR, even though the devices didn’t truly capture the market the way they did now. However, they were nonetheless extremely immersive for the time. Two of the most notable head mounted displays are definitely the Cybermaxx by Victormaxx and the Stuntmaster. They basically had an LCD screen embedded in a visor, that had a head tracking system, colorful stereoscopic 3D with a price tag that was a bit below $1000. Both devices also had huge support from games on both console and PC, but they didn’t achieve the huge success the industry needed.
Oculus Rift S vs. Oculus Quest – Specs & Features
Like on the original Rift, once you’re done with Touch setup, you’re then taken to Oculus First Contact, which in this case is done by placing the First Contact cartridge into the old school console. Because you’re essentially going through the backdoor to get there though, the executable shuts down and you’re left to twiddle your thumbs once more in Oculus Home.
Rift S is set to release sometime this spring for $400, although with specific tutorials already sitting in the wings, that may be sooner rather than later. Facebook F8 is a likely venue for announce of its release, which takes place April 30th to May 1st in San Jose, California.