It's a pretty difficult watch. There's the eerie fact that none of it is real, but the pain Jang experiences is clear and sharp. She cries immediately and appears hesitant to interact with VR Nayeon, but eventually settles in, talking to and playing with the strange reflection of someone she gave birth to and clearly loved. Her remaining family watches the scene unfold, sharing some tears. A Futurism article on the documentary posits that interacting with the deceased in VR could become the norm. It points out a couple startups are already working on creating digital avatars and chatbots of the deceased. The popular tactic appears to be compiling all existing data of the person—pictures, video, audio—and then using machine-learning algorithms to create Cortana-esque digital assistants.
The Military Is Using It. It turns out that the U.S. military is totally loving virtual reality. The Army, the Navy, and the Air Force have all used virtual reality in the past few years to train their soldiers. Keep in mind that this is not a game but a real training for some intense military action, including flying, medical training, fighting in the battlefield, and driving as well. The military is also reportedly using virtual reality in getting new recruits.
As unsettling as it is for the detached viewer, I can't really call this kind of thing dystopian, at least conceptually. The underlying motives of tech companies often pivot to profit and data collection at all costs, so it's easy to imagine cynical uses of this technology. But maybe we can squeeze one by capitalism.
Death is weird and grief never really quits. We put bodies in coffins and line up to look at them. Sometimes we burn the bodies and put them in jars. I'm pretty sure my grandpa is in a closet somewhere. Seeing him move and talk again rather than fade in my memory actually sounds nice. Healthy for me? Unclear. But nice? Yeah, nice.