No, they’re not X-ray specs.
But a University of Alberta team has come up with a way to combine medical imaging with virtual reality to help clinicians locate and understand what’s happening inside their patients’ bodies as they treat them.
Greg Kawchuk and his colleagues have figured how to allow doctors or other medical professionals to see a patient’s X-ray and their body at the same time.
The clinician sees the X-ray through a set of commercially available virtual reality goggles.
He or she can line that image up with the patient in front of them, allowing them to get a much more precise idea of where the problem is and what it might be.
Kawchuk says the technology will remove a lot of the guesswork about exactly where features are in their patients’ bodies.
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The year 1990’s saw huge developments in the virtual reality technology with the rise of arcade games. The Virtuality Group was the cutting edge of virtual reality, and launched a wide variety of arcade games and machines that let the players immerse themselves into amazing 3D visual experiences.