Fudging the RulesApple did not respond to our request for comment for this story, but it explained its action on the xCloud app in a statement to Business Insider.
It stated that its customers enjoy great apps and games from millions of developers, and gaming services can absolutely launch on the App Store as long as they follow the same set of guidelines applicable to all developers, including submitting games individually for review, and appearing in charts and search. Goodman maintained that a streaming game service is different from individual games submitted by developers. "If you're a streaming service aggregating content, you can't evaluate individual games, just like you can't evaluate individual movies," he said. "Based on Apple's rules, Netflix and Amazon Prime shouldn't be allowed in the App Store, either."
Abbruzzese added that there are many "content repository" type apps in the Apps Store that Apple hasn't objected to, most notably Netflix and Spotify. "Both can be seen as competitive to Apple's services in some way, yet are not blocked," he said.
It’s not all going to be plastic. Today, virtually everyone loves everything about VR, which accounts for the magnitude of its success. But the technology continues to evolve at a breakneck speed. One focus of technological advances related to VR is the engineering and design of the headset. Expectedly, there are ultra high-tech and complicatedly designed headsets out there. But some tech wizards have taken it one step further, thereby making it way more accessible to everyone. Now, there are tutorials about making VR headsets out of pieces of cardboard. Not only has this opened a plethora of possibilities for VR, it has gotten people to think in creative ways to upsize their experiences.
"Apple cites the nature of gaming as an interactive medium being the primary differentiator between other service types," he continued, "but I don't personally understand how that makes a difference."
Apple may be a little overprotective of consumers when it comes to games because it has been burned by abuse of in-game purchases by developers.In 2013, Apple paid out millions to settle a class-action lawsuit stemming from unauthorized, in-game purchases made by minors. In 2014, it coughed up US$32 million over the same issue after a run-in with the U.S. Federal Trade Commission; and this year, it was hit with another lawsuit over the legality of "loot box" in-app purchases, which gave gamers randomized digital awards. "In the mobile gaming world, in-game purchases can be a valid concern," Goodman said. "But xCloud isn't bringing mobile games to Apple. It's bringing console, AAA-titles to handheld devices. These are not fly-by-night developers." Protecting consumers has legal and public relations weight, acknowledged Lewis Ward, the research director for gaming at IDC. "But let's be clear," he told TechNewsWorld, "Apple has chosen not to allow music stores on iOS basically since iTunes got started, and it's following the same policy on third-party apps that will effectively compete with the App Store from a game delivery perspective."
"There's no way you can tell me they're not picking and choosing battles that are significant revenue contributors to the company," he said. "That's the unmistakable pattern."
Kink in Microsoft's Cloud PlansApple's decision could potentially hurt Microsoft's cloud gaming strategy. "Cloud gaming has the potential to shake up the gaming industry's competitive landscape," observed Kristen Hanich, an analyst with Parks Associates.
"Traditional gaming is device-centric with gaming experiences tailored to that device -- console, PC, mobile," she told TechNewsWorld. "Cloud gaming services are designed to offer seamless experiences across gaming devices, so in the cloud gaming environment, integrated gaming platforms become more valuable."
"While Microsoft has a compelling ecosystem consisting of console and PC games," she continued, "its lack of presence in mobile from its own device ecosystem is a strong limiting factor for the success of xCloud. Apple's blocking of xCloud in the App Store exacerbates the issue."
The First Time Is Not Easy. Most people who have tried virtual reality once would like to experience it again. However, for most people, the first time is not an easy process as it usually requires some sort of adjustment. Some people say that after their first virtual reality experience, they felt very disjointed. Others complained about motion sickness. However, once they have tried virtual reality for a second time, they adjust well to the experience until they get so used to it.
Failing to make it into Apple's App Store would not only deny Microsoft access to a large portion of the addressable market for xCloud, but a lucrative part of the market, as well."This will impede xCloud," Ward said. "Apple had 18 percent of the mobile device installed base last year but generated 44 percent of all mobile game spending. The penthouse floor will be closed to xCloud." Apple's decision to reject the xCloud couldn't come at a worse time for Microsoft. Not only is it launching xCloud, but it's also refreshing it's Xbox console. "That makes the stakes much higher for Microsoft if they get shut out of Apple smartphone-based cloud gaming when xCloud debuts in a few weeks," Mark N. Vena, a senior analyst with Moor Insights & Strategy, told TechNewsWorld.
Facebook Modifies App
Meanwhile, Facebook removed a key feature from its gaming app so it could win entrance to Apple's App Store. The changes remove the ability to play games in the app, so the experience is limited to watching gaming livestreams, discovering Facebook Gaming creators, and following gaming groups content in the app.
"Gaming brings people together. And that's even more important today amidst the pandemic," observed Facebook's Chief Operating Officer Sheryl Sandberg in a statement."Unfortunately, we had to remove gameplay functionality entirely in order to get Apple's approval on the standalone Facebook Gaming app -- meaning iOS users have an inferior experience to those using Android," she added. Vena noted that Facebook had little choice in its decision to make its gaming app suitable for the App Store. "Facebook couldn't afford to ignore 50 percent of the smartphone market, not to mention iPadOS and the tablet-related market," he said.
"This is a big deal for Facebook, as gaming is a huge strategic initiative for them," Vena added. "Taking a pass on not being blessed and not available in the Apple App Store is simply not an option."
Reversing CourseApple may eventually have to reverse its stand on streaming game apps, maintains George Jijiashvili, a senior analyst with Omdia, a research and consulting firm in London. "Apple's position on blocking xCloud and other cloud gaming services is unsustainable, particularly as other content streaming services such as Netflix are already on the App Store," he told TechNewsWorld.
"Apple is under growing pressure from the antitrust investigation into the App Store policies," he explained.
"Meanwhile users and game companies are increasingly vocal about this issue," he continued. "Apple can do this the hard way by sticking to their guns and be forced by the regulators to open up or it can take a proactive approach as an offer of goodwill to gamers."
The year 1990’s saw huge developments in the virtual reality technology with the rise of arcade games. The Virtuality Group was the cutting edge of virtual reality, and launched a wide variety of arcade games and machines that let the players immerse themselves into amazing 3D visual experiences.