"One thing Apple likes to do is control their own destiny," explained Tim Bajarin, president or Creative Strategies, a technology advisory firm in Campbell, Calif. "This is the last big piece of the puzzle for Apple," he told TechNewsWorld. "They finally have a CPU that they created and they control." He noted that Apple has always coveted having their own chipset, rather than depending on companies like Motorola or Intel for processors. "One big sticking point was they were always relying on Intel's next generation processors to drive the next generation Mac," Bajarin commented. "That was always frustrating."
The First Commercial VR Devices – The EyePhone Head-Mounted Displays. In the late 1960s, the virtual and augmented reality terms were coined, describing the field of technology we know today. This also encompassed the appearance of two of the very first commercial virtual reality devices in the 1980s in the face of the EyePhone 1 and the EyePhone HRX. Developed by VPL research, a company by Jaron Lanier, the devices were extremely expensive, costing as much as $9,400 for the 1 version and $49,000 for the HRX. Customers could also buy gloves that costed $9,000. While the devices didn’t really take off, which is understanding, having in mind their price, they were a major step forward in the development of virtual reality haptics and virtual reality goggles and head-mounted displays.
"Now," he continued, "by having their own CPU for the Mac, they can make it more power efficient, more secure, and they can tie it to their own operating systems in ways that they could never do with processors made by other companies."
Apple's M1 silicon jams on a single chip an 8-core CPU, 8-core GPU and 16-core neural engine.According to Apple, the CPU is 3.5 times faster than previous generation processors, the GPU produces up to five times faster graphics; and the neural engine is nine times faster than those in Intel Macs.
Those claims, though, haven't been independently verified yet.
M1 features an 8-core CPU consisting of four high-performance cores and four high-efficiency cores."We should see a bunch of independent, third-party benchmark test results next week, which should tell us what works well and what does not," observed Kevin Krewell, a principal analyst with Tirias Research. "Apple made some bold claims about performance, but until people get their hands on the machines and do independent tests we won't know for sure about those claims," he told TechNewsWorld. "That's why it's always good to wait for third parties to validate Apple's claims before we drink the Kool-Aid."
Patrick Moorhead, founder and principal analyst at Moor Insights & Strategy, maintained that M1's performance is nearly impossible to gauge because Apple didn't provide any detailed substantiation around any of the performance claims it made. "I think these should be scrutinized extensively as I believe the CPU benchmarks are likely measured using very synthetic benchmarks like GeekBench," he said in a statement.
The First Computer Virtual and Augmented Reality Headset – The ‘Ultimate Display’ Concept and the Sword of Damocles. If we could name one person as the father of Virtual and Augmented Reality headsets as we know them today, it would without a doubt be Ivan Sutherland. In the 1960s, he described the concept of the ‘Ultimate Display’ that would be able to stimulate reality to a point that the viewer would not be able to tell the difference between the virtual and the real world. His concept included a head-mounted display with 3D sound and tactile feedback, a computer that would create and maintain the virtual world through this device and the ability of a user to interact with objects from the virtual world in a realistic manner. Sutherland later created the first VR/AR head-mounted display, which was connected to a computer and not a camera, known as the Sword of Damocles. However, the contraption he made was too heavy for a person to wear comfortably on their head, so the device had to be suspended from the ceiling. Furthermore, the computer generated graphics were too primitive with wireframe rooms and objects.
Mini Pricing SurpriseARM processors, which are primarily used in mobile devices, are known for prolonging battery life. That seems to be the case with the M1, with battery life in the 15 to 20 hour range for the new MacBook Air and MacBook Pro.
"The battery life promises are astounding," observed another analyst with Moor Insights, Mark N. Vena. "Apple can do that by not only using its own silicon, but by optimizing integration with the Big Sur operating system," he told TechNewsWorld.
Before the Apple event, there was speculation that Apple might pass on the savings from making its own silicon to consumers in the form of lower prices.For the Air and Pro, that wasn't the case. They're selling at their current prices of $999 and $1,299 respectively. However, the Mini's price tag dipped to $699.
"They seem to be wanting to expand the addressable market for the Mini in places like server farms and specialty applications," noted Ross Rubin, the principal analyst at Reticle Research.
Samsung Is Going All In. Samsung is one of the leading companies in the virtual reality space. Years of research into virtual reality are finally paying off for the company. At virtual reality conventions, Samsung's products are often regarded as one of the most popular, based on feedback from attendees. Currently, the Samsung Gear VR is the most popular virtual reality headset on the market. Things in the market might change in a few years, but for now Samsung is in the lead.
"If you pair it with a cheap keyboard and monitor, it's the least expensive way to get into the Apple Silicon market," he told TechNewsWorld."I think the Mini could be surprise hit of all this," added Bob O'Donnell, founder and chief analyst with Technalysis Research.
"If I'm curious about ARM-based Macs," he told TechNewsWorld, "the Mini is the perfect way to experiment."
More Value, Same PriceRubin explained that launching Apple Silicon in some of the more affordable products in the Mac line should get more products with the M1 chip in them into the market faster and speed along the migration from Intel chips.
"One way to get developers to support the new chip is to show them the transition is happening quickly," he said.
Rubin added that the pricing of the Air and Pro is value-driven. "Why should you be paying less when you're getting all the benefits of the previous architecture and far better performance and battery life? And in the case of the MacBook Air, no fan," he reasoned.
MacBook Air with M1Still, O'Donnell said there is some disappointment about the pricing. "Some people were hoping they would hit some more mainstream pricing, like $799."
For consumers who can't wait to get their hands on one of the new models, Apple is being very accommodating. They can order a unit this week and have it by next week.
The Rise of Oculus Rift. You’ve probably already heard the story, but in the 2010s, Oculus VR, a start-up company decided to release a Kickstarter project for their Oculus Rift virtual reality goggles. Little known to them, the device kickstarted the industry of virtual reality again.
"Usually you have to wait three or four days or a week to order after an announcement and then 10 days after that to get delivery," Vena observed. "It looks like they have their supply chain in gear."
Always-On NotebooksAs Apple did when it transitioned from Motorola to Intel chips, it will include software, Rosetta 2, that enables legacy applications to run on the new Macs.
"We're following a familiar playbook from Apple in terms of how it handled that last transition, which worked out very well for them," Rubin said.
However, Moorhead felt Apple didn't mention enough about legacy apps at its event. "The company didn't talk a lot about compatibility either," he said, "but did make some giant claims that Rosetta 2 could play your favorite games." "I find that nearly impossible," he continued, "as the new GPU doesn't have the higher-end quality features found in AMD, Intel and NVIDIA's new GPUs." Although 5G connectivity wasn't mentioned at the event, David McQueen, a research director at ABI Research, believes that's in the future for Apple Silicon.
"This move could also signal a significant step for Apple toward 5G integration and 'always-on' connectivity in its notebooks," he told TechNewsWorld.
iGlasses. While today Apple is infamous for their use of “i” in their products, they weren’t the first ones to come up with the idea. In the 1990s, a company known as Virtual I/O came up with a headset that was capable of color 3D stereoscopic vision, as well as head tracking. Known as iGlasses, the device had a price tag of just under $1000. While the glasses were fully capable of delivering an immersive experience, they didn’t truly ignite the consumer market.
"The shift could pave the way to making it easier for all of Apple's devices to enable 5G connectivity, potentially providing tight integration with its own 5G modems in the future," he said.
"If such a move were to come to fruition," he continued, "it would boost the drive to create a 5G always-on notebook market."