Beat Saber’s PSVR version is considered a complete release and the PC equivalent version will be getting more updates added real soon. The PSVR version just released this month with 11 of the game’s original soundtrack plus 5 new songs, new game modifiers, and spankin’ new sabers. Console saber ninjas even got new practice and campaign modes to slay cubes in!
With the PC version still in Early Access phase on Steam, clever saberers have helped Beat Saber grow its customization to greater heights with a beat map editor, tons of custom songs, as well as modded playlists, backgrounds, sabers, and other items. Now, there are more updates on the way!
It’s uncertain what this means for players on Rift, Vive, and Windows VR playing through Steam and the Oculus Store, although the game is technically still in Early Access on PC, so it’s possible that when it makes its full-featured launch it will include many of the same updates (minus whatever exclusive songs are coming to PSVR).
New Beat Saber Music for All
Although equipped with 11 original song titles and all the mods, news broke that saberers on the PC side will be getting the 5 new songs “in time” reports Road to VR. You can actually listen to new songs like “Unlimited Power” by Jaroslav Beck and Frank Bentley and “Rum n’ Bass” by Boom Kitty on Spotify right now if you can’t wait for their game release.
A game reporter from the PlayStation side thinks that “the 16 tracks still don’t feel like enough” when compared to what PC has. Which is personal opinion and not reflective of the PSVR community as a whole. Lots of people are posting their gameplay videos online and are getting a kick out of the new game with a side helping of fitness and movement added in.
It’s also announced that “The team said it’s already planning to add 30 news songs across three upcoming DLC packs (10 tracks a pack). The developer said each of these packs should cost around $9.99 and will hopefully arrive “soon”. The first pack is apparently locked in and the second is nearing completion.” says, Venture Beat.
The First Computer Virtual and Augmented Reality Headset – The ‘Ultimate Display’ Concept and the Sword of Damocles. If we could name one person as the father of Virtual and Augmented Reality headsets as we know them today, it would without a doubt be Ivan Sutherland. In the 1960s, he described the concept of the ‘Ultimate Display’ that would be able to stimulate reality to a point that the viewer would not be able to tell the difference between the virtual and the real world. His concept included a head-mounted display with 3D sound and tactile feedback, a computer that would create and maintain the virtual world through this device and the ability of a user to interact with objects from the virtual world in a realistic manner. Sutherland later created the first VR/AR head-mounted display, which was connected to a computer and not a camera, known as the Sword of Damocles. However, the contraption he made was too heavy for a person to wear comfortably on their head, so the device had to be suspended from the ceiling. Furthermore, the computer generated graphics were too primitive with wireframe rooms and objects.
Road to VR says that 3 new free songs are likely on the horizon and that 30+ free songs will progressively get added to the game as well. Free songs are for independent artists to get exposure and the monetized song packs are for payment towards music licenses. Will the paid song tracks have popular artists on them? We’ll have to wait and see.
Watch PSVR Without Parole discuss Beat Saber below!
PC Updates Announced
Beat Games declared on Steam that there are PC updates coming down the pike. Currently, difficulty levels go up to Expert but will now move up to add Expert+! There will also be new modifiers, light and saber changes, a practice mode added in, player stats, and more.
Road to VR details that Beat Saber plans on adding in “five or six more modifiers” on top of the already existing 8 for PSVR that’ll also be brought to PC. Players can expect the punishing challenge of Insta Fail mode that triggers a fail with any mistake. While the new Pro modifier that “shrinks the collider to match the visible area of each cube” will be perfect for accuracy training.
The U.S. Government Loves VR. Both NASA and the U.S. military are investing in virtual reality. NASA uses the technology to try to connect engineers with the devices they send into space. Using the Oculus, and motion sensing equipment from the Xbox One gaming console, NASA engineers are developing ways to control a robotic arm with gestures made by the operator here on Earth. The military uses VR to recruit and to train soldiers before they are deployed. The simulated scenarios provide opportunities for teams to work together in immersive, realistic environments to better prepare them for the chaos of combat.
Like PSVR, PC gamers are getting new sabers so that the old ones don’t set off any unintentional IP wars with a major film franchise. There’s also going to be a new Practice Mode , which is based on PSVR’s version that allows players “to start from any part of the level or even slow the game to practice problematic parts” says PlayStation.Blog.