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Blade and Sorcery on Steam

What the developers have to say:

Why Early Access?

“As a solo developer and pioneer in the field of realistic full physics-driven combat in VR, I believe that the best way to develop the game is with the help of players. With player feedback, I intend to improve the game and add new features throughout its Early Access, and with enough success it is my hope to ultimately evolve the game from a combat sandbox into something with more depth.”

Approximately how long will this game be in Early Access?

“Early Access could last between 6 months to 2 years depending of the success of the game, which will impact the scope.”

How is the full version planned to differ from the Early Access version?

“Features planned in the full version are:
- Player inventory
- Buying / unlocking equipment
- Skills tree
- New content (weapons, maps, armors)
- New enemy types
- Enhanced AI
- Full Modding (maps, weapons and custom scripting if possible)

However, I will be listening carefully to the community and the content of the final release could change depending on feedback and suggestions.”

What is the current state of the Early Access version?

“The current version is polished, bugs are minimal, and core combat and interaction mechanics are already in place. My philosophy is always quality over quantity, so the game is already enjoyable with the current combat build.

Current features:
- Unique VR combat: Physics driven objects and characters
- 3 Maps (Home, Arena and Ruins)
- 8 Weapons (swords, dagger, shield, axes, spear, bow)
- 3 spells (Slowing time, Telekinesis and Lightning)
- 3 enemy archetype (fighters, rangers and mages)
- 2 enemy style (Gladiator and Cult)
- Avatar customization
- Jumping, kicking, running
- Free locomotion
- Modding game data (player/weapon/npc stats, AI, NPC look, waves logic, etc.)”

Will the game be priced differently during and after Early Access?

“Price may increase moderately depending of the amount of content added during Early Access.”

How are you planning on involving the Community in your development process?

“I want to create the best physics driven VR combat game possible, so feedback and input from the community is not only desired, but needed. The community is what will make Blade & Sorcery the best it can be, and I intend to use Steam, and Discord as the central places for exchanging ideas and taking feedback.

As an ex-modder, the modding community is close to my heart. It is my opinion that modders greatly add value to a game, extending lifespan and adding variety in ways a developer sometimes cannot, so it is my intent to make the game as openly moddable as possible.

Currently game data is already moddable, but in the long term I plan to add support for custom maps, new weapons and even the possibility for modders to add new game modes.” Read more
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