Now, with the v23 update, apps and games can run at 90Hz provide they update the apps to support the higher refresh rate. Many apps on the system already supported 90Hz in preparation for the update but the new tweet from Carmack hints that perhaps an even more improved rate could be on the way.
“Important point: Don’t just default to the highest frame rate available, or your app will likely run poorly if we release 120 FPS support. With only two headsets, you should explicitly test different resolution / framerate / rendering feature sets.”
It looks like Carmack is making sure that developers are future-proofing their games. He did not make it clear that the 120Hz update would be for the new Quest 2 but the fact that he is talking about 120Hz support so early in the lifecycle of the product it could potentially be an update on the roadmap. It was reportedthat Facebook was testing 120Hz capability for the Quest 2 but may have capped it at 90Hz because of battery life issues.We have previously reported on the new v23 update for the Quest 2. Not only did they introduce the 90Hz refresh rate, but they also added their new VR fitness tracker Oculus Move and the ability to gift games to your friends.
The VR Today. Currently Virtual Reality is growing in popularity and while companies like the Oculus Rift are losing some of their customers because of unpopular marketing practices, other devices, including the HTC Vive are taking the VR stage. Furthermore, with Google Cardboard creating the concept and other companies taking note, Smartphone Virtual Reality Goggles are letting consumers easily enjoy and experience immersive virtual and augmented reality. With huge consumer base, the multiple platforms for development, and the lack of many VR games and experiences, small start-ups as well as huge companies are investing huge amounts of money into the development of content for Virtual Reality, which might very well help VR finally achieve the world-wide recognition it didn’t manage to achieve on the market for years.