Except the students won’t actually be leaving the classroom, they’ll be travelling virtually.In a first-of-its-kind program, three schools within the division have been given Virtual Reality (VR) sets in hopes of providing students a more immersive experience. If successful the program could expand to other schools.“If I just put a textbook in front of a student, or I just show a video, they’re not as engaged anymore,” David Gamble, Technology Education Consultant with the Pembina Trails School Division said.
“Our students have grown up with the iPad in their hand, the cell phone in their pocket. You need to offer them an experience that shows that education is value.”
Each of the chosen three schools will receive at least two virtual reality sets; which include the headset, controllers, computer and software.
Pretty cool experience at @PembinaTrails school division where virtual reality technology is being piloted at 3 schools this year. This is me, feeling like I’m walking the plank….and falling. (I did not want to ‘jump’!) pic.twitter.com/odZekndl2k— Lauren McNabb (@McNabbonGlobal)
For the unfamiliar the headset is essentially a display screen that wraps around the users head. With 3D imaging, sound that matches the experience, and controllers, the user can move through thousands of different settings. Each set (which cost about $4,464 apiece) has the ability to share what the user is seeing, onto a projection screen, so the entire class can participate.
“You can travel through the blood stream … do 3D modelling, there are some great ones where we can practicing surgery or learn how MRI’s work,” Gamble said.It’s all part of a pilot project that will see a $75,000 investment to create three STEM labs (science, technology, engineering and math) within the division.
The Virtuality Group Arcade Machine Experiences. The 1990s saw huge developments in virtual reality. With the rise of the arcades and arcade games, it was only a matter of time, before developers started coming up with new and exciting concepts and ideas. A company known as The Virtuality Group was at the cutting edge of virtual reality, launching a wide range of arcade games and machines that let either one or a couple of players immerse themselves into amazing 3D visual experiences. This happened in 1991, a year before the movie The Lawnmower Man further introduced the Virtual Reality concept to a wider audience of people.
While Gamble sees the greatest impact in sciences and engineering, there are a variety of programs that can also provide a more emotional experience.
“We also have programs about experiencing what it’s like to be a child refugee or experience homelessness…like do you eat or find shelter,” Gamble said. “This goes way beyond what we officially thought it could do.”
Westdale, General Byng and Ecole Viscount Alexander schools have been chosen to lead the program.Training is underway for teachers who will first start using the technology with students in Grades Five through Eight.