In Technology We Trust... But Should We?
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Since the industrial revolution, technology has changed society continually. Largely due to innovations in semiconductor electronics, software and computer technology, the pace of technological development has continued to accelerate over the past 50 years.
Adhere to the whole machine drive, system traction, focus on virtual reality modeling, display, sensing, interaction and other key links, strengthen dynamic environment modeling, real-time 3D graphics generation, multi-data processing, real-time motion capture, real-time location tracking, fast rendering processing Such key technologies are underway to accelerate the development and industrialization of virtual reality visual graphics processors (GPUs), physical computing processors (PPUs), high-performance sensing processors, and new near-eye display devices.
Personal computers now fit into your pocket. You have access to people and information all over the world through the Internet. Anything up to the size of a small building can be printed. Just about everything -- from your house to your car -- is becoming intelligent.
Yet every leap forward in technology is accompanied by concerns over its potential use or misuse. Most recently, concerns have ranged from the use of artificial intelligence to create smart weapons and unstoppable hacking bots, to 3D printed guns that are undetectable by traditional security scanners.
The First Commercial VR Devices – The EyePhone Head-Mounted Displays. In the late 1960s, the virtual and augmented reality terms were coined, describing the field of technology we know today. This also encompassed the appearance of two of the very first commercial virtual reality devices in the 1980s in the face of the EyePhone 1 and the EyePhone HRX. Developed by VPL research, a company by Jaron Lanier, the devices were extremely expensive, costing as much as $9,400 for the 1 version and $49,000 for the HRX. Customers could also buy gloves that costed $9,000. While the devices didn’t really take off, which is understanding, having in mind their price, they were a major step forward in the development of virtual reality haptics and virtual reality goggles and head-mounted displays.
Unfortunately, much like the news itself, by the time people grow concerned about the possible negative applications or misuse of the technology, that misuse already is possible.
Innovation itself is a catalyst for future innovation. As a result, an innovation by one person or organization enables and encourages innovations by others.
Consider that initial innovation in 3D printing, using plastics, enabled innovation in printing using a wide variety of materials, ranging from ceramics to metals and glass. Likewise, 3D printing spawned innovations in printing cars, buildings and, yes, even guns.
AI Meets VR in New Nvidia Tech
The process happened so fast that plans for 3D printed weapons were available well before the airing of recent concerns about the release of plans for such weapons. This topic is just now becoming a focus of government bodies and various organizations. The fact is, regulations have not curbed the development of the technology, nor are they likely to prevent its proliferation.
Additionally, many innovations are the result of research for malicious purposes -- or as we like to call them, defense. I have been in the tech industry for over 30 years and spent a considerable amount of time working around military and aerospace applications. What most people don't realize is that many of the innovations in our lives are a direct result of military and aerospace applications and other government-funded research.
The VR Bandwagon. With hundreds upon thousands of people wanting to get their hands on a VR device that was still in development, huge companies, including giants like HTC and Steam, Google, Lionsgate and Samsung, among others, started heavily investing in virtual reality technologies and experiences.
Everything from wireless communications to the predecessor of the Internet to autonomous vehicles has been a focus of government research. In the U.S., funding comes from multiple sources, including the Defense Advanced Research Project Agency (DARPA), the Department of Energy, the Department of Defense, NASA and many other organizations.
As a result, a new technology often is developed and implemented in a variety of applications long before society becomes aware of it, or expresses concerns about it -- long before it is utilized in consumer applications. Government applications often include weapons.
Note that this pattern is not limited to electronics. The same is true for energy, chemical, biomedical and other forms of technology. Additionally, advances in one form of technology often enable advances in other forms of technology.
Advances in AI are rapidly accelerating advances in other technologies by enabling the ability to build models and simulations larger and faster than humans are capable of processing. As a result, technology is moving so fast that it is impossible to see all the potential consequences, much yet the applications, in advance.
This may be one reason that the entertainment industry often depicts the future so negatively -- and so often as the result of technology. It reflects our collective fear of those unintended consequences.
It Enhances The Gaming Experience. It is difficult to talk about virtual reality without discussing the use of video game technology in it. The gaming world has fully embraced virtual reality and all of its elements. There are now some games that are designed specifically for virtual reality. In some of these cases, gaming companies would produce special props that gamers can use along with their virtual reality headset. For some gamers, virtual reality has enhanced their love of playing.
Place Trust in People
Yet today, technology impacts just about every aspect of our lives. Technology is also a key driver in economic growth and the generation of wealth. Technology companies are driving advances in global stock markets, and the technology they develop is powering the markets and the investors in those markets.
So, despite some of the negative ramifications of technology, the world generally benefits from continued advances.
While many believe that there should be some curbs or control over certain technologies, the reality is that regulators often are ignorant about technology, and bureaucracies cannot react fast enough to have any significant impact on its progress.
NextMind, a fast-growing neurotechnology startup developing a groundbreaking, noninvasive, AI-based brain-computer interface geared to the mass market, announced today it has raised $4.6 million in funding to bring its direct brain command solution to technology integrators and game developers in 2019.
Given the impacts of technology on the economy and society, it's not clear that regulators should be interfering with the pace of technological innovation.
Innovation comes from everything from garage tinkerers to multibillion-dollar organizations. Where would we be if regulators tried to control the founders of Apple and Microsoft, or current tech leaders like Amazon and Google?
The rate of technological innovation is increasing, and concerns over the use of technology often lag the innovation. As a result, many people put an inherent trust in the technology.
Facebook purchased Oculus VR for $2 billion in 2014.
Society wants to believe that technology will be used for the common good. However, technology can and will continue to be used for any and all possible applications. The trust really should be in the belief that people and society will use technology in a positive manner -- not for malicious purposes. Further, people should not fear the pace of technology, but accept that the future still holds enormous possibilities.