There’s way too much going on for us to be able to give you all of the details. However, here we’ll give the scoop on some of the main events and speakers. We’ll also tell you how ARPost readers can get tickets at special rates.There are three main AWE events, namely, Conferences, Expos, and the Auggie Awards.
The Conference Portion
The technology’s prestige has fallen off so much among everyday Americans that when the most recent survey respondents are asked about VR’s leading brands, only 28% of them can name an industry leader without any hints or clues (17% less than in 2017) and only 37% show familiarity when brand names are suggested (23% less than in 2017)).
Some talks will focus on how XR factors into business, including health , ads , sales, marketing , enterprise, retail , and commerce . Others will focus on XR technology in entertainment, including XR art, gaming, media, and location-based entertainment. Talks will also focus on developing XR including AI in XR, virtual beings, and XR enablement. There will also be talks dedicated to the XR developers that are working on, or interested in working on, these fields.The long list of expert speakers include NVIDIA’s senior manager of CloudXR Greg Jones, Microsoft principal software engineer Julia Schwarz, Unreal Engine general manager Marc Petit, Microsoft Mixed Reality Capture Studios general manager Steve Sullivan, LucidWeb founder and CEO Leen Segers, Open AR Cloud director of communications Alina Kadlubsky, Zappar co-founder and CTO Connell Gauld, as well as Heavy.io creative director BC Biermann.
The First Computer Virtual and Augmented Reality Headset – The ‘Ultimate Display’ Concept and the Sword of Damocles. If we could name one person as the father of Virtual and Augmented Reality headsets as we know them today, it would without a doubt be Ivan Sutherland. In the 1960s, he described the concept of the ‘Ultimate Display’ that would be able to stimulate reality to a point that the viewer would not be able to tell the difference between the virtual and the real world. His concept included a head-mounted display with 3D sound and tactile feedback, a computer that would create and maintain the virtual world through this device and the ability of a user to interact with objects from the virtual world in a realistic manner. Sutherland later created the first VR/AR head-mounted display, which was connected to a computer and not a camera, known as the Sword of Damocles. However, the contraption he made was too heavy for a person to wear comfortably on their head, so the device had to be suspended from the ceiling. Furthermore, the computer generated graphics were too primitive with wireframe rooms and objects.
The Expo Portion
For more hands-on people, AWE also has the expo floor. This year, over 80 XR technology companies will be in attendance to exhibit their latest and greatest tech.Exhibitors include Zappar , Vuzix Corporation , Scope AR, Nreal , Qualcomm , Mojo Vision , IEEE Future Visions, LetinAR , Epic Games, and 8th Wall .
The Auggie Awards for XR TechnologyThe Auggies are AWE’s AR and VR awards show.
There are 15 main categories including art and film, apps, games and toys, headworn devices, developer tools, and more. There will also be “Best in Show” awards for augmented reality, virtual Reality, and startup.
Additionally, there will also be the “Awesome Award” for best “moonshot concept” and the “Nextant Award” for a pioneer in XR technology.