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Every game confirmed for Oculus Quest
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The Persistence review: Finally, PSVR gets the horror it deserves – if you can stick it out
Magic Leap One Gets a Game. Spoiler, It’s Angry Birds
Magic Leap One Gets a Game. Spoiler, It’s Angry Birds
Blade and Sorcery VR Game Review – Sword, Archery, Magical Hack and Slash
Blade and Sorcery VR Game Review – Sword, Archery, Magical Hack and Slash
A Fisherman’s Tale Gets January 2019 Launch Date for VR
A Fisherman’s Tale Gets January 2019 Launch Date for VR

Making a VR Game From Scratch: Part1 — Need Ideas

Making a VR Game From Scratch: Part1 — Need Ideas

Go to the profile of Kirill Karev

Kirill Karev

Mar 15

Take two ingredients: a VR dev(me) and 3 to 5 months of free time. Mix them. Pepper it a bit. Publish the result on Steam. Aaaaand you’ve got a VR game.

However, I want to take a different approach from most of the game devs. I want to make this game with you. Yes you, my dear reader. I’d like to make you part of this game.

“Will I be a game character or what? What the hell are you talking about?” you might ask. Well, I ask you to be my partner (in crime?). Make a game with me. Be a developer you always wanted to be (I will do all the hard work, don’t worry).

It’ll go like this: I will be coding the game, and you will have a direct impact on everything through comments, polls, Patreon tiers, playtests and other interactive ways we’ll find through the internet.

Become a co-author of this game. No kidding. For your contributions, your name(or photo?) might appear in the main menu, in the credits or even within the game environment. You’ll also get personal exclusive in-game stuff. But most importantly you’ll be able to influence the development; like I’ll make features you want or art.

Stanley G. Weinbaum is a well-known science fiction writer from 1930’s told us about this technology in his short story named Pygmalion’s Spectacles. His work made him a true visionary in the field of Virtual Reality. The story shares the idea that the wearer of the goggles can experience fictional worlds, even before the official term was coined.

Why am I doing this? Three reasons

  1. I want to make smth you will like to play
  2. To form a team with you, my dear reader (listening to different points of view is soooo helpful)
  3. Help other devs avoid mistakes I’ll make

I promise to write weekly in details about all the struggles, pearls and pitfalls of making a VR game and selling it. Like a reality TV show, but without Kardashians.

Let’s start now!

Every game must have an idea: some new fancy mechanics, story or style of art. Let’s assume I can make any game, like literally everything. Multiplayer? Yes! MMORPG? Oh, yeah!

So, got an idea? Share it with me using the form below.

But, there’s just one condition:

NO MORE WAVE SHOOTERS. You know what I mean.

POLYBIUS on Steam
POLYBIUS on Steam
Sega’s ‘Space Channel 5 VR’ Landing at Taipei Game Show
Sega’s ‘Space Channel 5 VR’ Landing at Taipei Game Show
10 Great Oculus Quest Games Confirmed Or Hinted For 2019
10 Great Oculus Quest Games Confirmed Or Hinted For 2019
Start a career in VR game development with these e-learning bundles
Start a career in VR game development with these e-learning bundles