"The answer to every question is 'yes', but Dreams needs to reach a lot of people first. Our goal for Dreams is to last for 20 years, and keep expanding it and keep adding to it and keep improving it."Ettourney also said Media Molecule wants to allow players that build games in Dreams to export their creations outside the PS4, and those "long-term" plans seem a little more concrete than the prospect of bringing Dreams itself to PC.
"The very limited exporting features [at] the moment are like exporting a video, but we have in the long-term [plans for] exporting a standalone game outside of Dreams entirely—exporting to other devices and beyond," he said.
The State of VR in the Early 2000s. After so many capable devices on the market and so many let downs that didn’t truly capture the audience they deserved, virtual reality didn’t see much development in the early 2000s. Virtual Reality was at the background in the development of new technology. It took a step back, letting personal devices, such as computers, laptops, iPods, smartphones and tablets take over, which may very well have been the right step. With the development of new technologies, a new door was opened for virtual reality, because now head-tracking and capable displays were cheaper than ever before. However, it wasn’t before one start-up company mentioned the idea, that Virtual Reality truly took off on the consumer’s market.
To make that happen, the studio is looking into how it can let players apply for a commercial license, which means they own their creations and can therefore publish them on other platforms.
"We have plans, features and dreams [of our own], and we hope to make it go to the 11th degree, so that people can celebrate their creations completely."Thanks, GamesIndustry.biz.