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Nightdive developer confirms full VR mode for System Shock 2: Enhanced Edition

Nightdive developer confirms full VR mode for System Shock 2: Enhanced EditionClassic game centric developer Nightdive Studios has confirmed its upcoming enhanced edition of seminal sci-fi adventure System Shock 2 will include a fully fledged VR mode after a tease for the feature was released earlier this year.

Our Notifications: "Is System Shock 2 EE still a thing?"
Us:🐒🔧 pic.twitter.com/nYgX0xnVBa

— Nightdive Studios (@NightdiveStudio)

The enhanced version of the classic game was announced way back in 2019 and it was originally planned to have improvements to co-op play and employ the same engine used to create its enhanced version of System Shock 1 - which added the likes of 4K support, achievements, and improved controls. Now, they will have all that and more, a VR version of the game.

Speaking to IGN, Nightdive confirmed that the VR version of the game even has its own development team.

They said: “During the process of reverse-engineering the missing libraries for System Shock 2, we had an opportunity to play around with the idea of creating a standalone VR version. And so, we brought on an [VR] expert to look about the cod and give us a brief idea of what kind of things we could do.”

The VR will be totally playable alongside the standard PC experience, that means that one player could be in VR and play a co-op game with a friend on a regular PC. This VR version of the game doesn’t look like it will be some tacked on stripped down version of the game but instead a fully fleshed out and playable version able to compete with the regular game.

SEGA’s VR Glasses Project That Didn’t Make It. Gaming companies also knew that Virtual Reality was going to become a huge thing in the gaming world. However, while they had the vision, they were lacking the technology we have today. In 1993, at one of the first Consumer Electronics Shows, SEGA announced the Sega VR headset for their Genesis console. The prototype glasses had head tracking, LCD screens in the visor and stereo sound. SEGA’s idea was to release the product for a mere $200 at the time, but technical development issues turned the idea into one of the biggest flops for the infamous gaming company. The product was never released on the market.

They have yet to announce the released date for the VR version, but they were keen to point out that it is still in the prototype stage at the moment and will likely release it some point after the standard game has launched.

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