Today Facebook brought two of its categories of VR headsets a little closer together. The Oculus Quest standalone headset and the newly-announced Rift S PC VR device both sport inside out tracking. They’re also both due to launch this spring. With the two devices so closely aligned, it looks like Oculus is ushering in a new era of content parity too.
VP of Product Nate Mitchell confirmed as much to UploadVR at GDC this week. Mitchell said that Oculus is now asking Oculus Studios developers to make titles for both Quest and Rift S. Studios developers are those making Oculus-published titles like Turtle Rock Studios and Coatsink.
Pricing: $400 Availability: Spring 2019 Weight: A little more than Rift Audio : Integrated open-ear, 3.5mm audio jack for external audio Display: Resolution: 1,280 × 1,440 per-eye (2,560 × 1,440 total) Type: Single fast-switch LCD Refresh Rate: 80Hz Field of View: ‘Slightly larger than Rift’ IPD Adjustment: Software only Tracking: Type: ‘Insight’ inside-out (no external sensors) – five cameras Capabilities: Supports 6 degrees of freedom head and controller tracking Recommended Environments: It should work in almost any lit indoor environment.
“If it’s a Studios title, we’re asking all developers to build for Quest and Rift,” Mitchell said. “Now there could be some delays based on developers saying “Hey, we’ve tuned and optimized for Quest, we want to do more stuff for Rift so we’re going to delay that release a little bit out.” And there probably will be one or two titles that, on the launch day of Quest, won’t be immediately on the Rift store. But those will be the exceptions but not the norm.”
While this means that Studios Quest games will appear on Rift, it’s not necessarily true of the other way round. Oculus is making Rift exclusives like Asgard’s Wrath, Lone Echo II and Respawn’s untitled shooter. These are expected to be appearing on Rift only. These titles are likely too processor-intensive to ever end up on Quest.
The First Time Is Not Easy. Most people who have tried virtual reality once would like to experience it again. However, for most people, the first time is not an easy process as it usually requires some sort of adjustment. Some people say that after their first virtual reality experience, they felt very disjointed. Others complained about motion sickness. However, once they have tried virtual reality for a second time, they adjust well to the experience until they get so used to it.
But games that do appear on both will enjoy other benefits. Oculus will implement both cross-buy and play on Rift S/Quest. That means you can buy a title on one platform and have it on the other. You’ll also be able to play multiplayer across Rift and Quest games.
What we don’t know is if Oculus will continue to make high-end Rift exclusives once these titles are out the door. We’ll just have to wait and see.
Tagged with: Oculus Quest, oculus rift s