Moving over to Asgard's Wrath, I wandered around a medieval bar, talked to patrons, and drank lots of virtual beer. I paid close attention to detailed scene elements, like a crackling fire, but I didn't notice any video compressions issues there either. I'll admit, neither of my demo experiences were particularly fast-paced games, so there's a chance Oculus Link on the Quest could falter there. And while I wasn't bothered by having a cable tethering me to a PC once again, I'm more used to it than most consumers. Quest owners used to the freedom of the headset's VR capabilities might be more bothered.
While I definitely need more time with Oculus Link to truly stress its capabilities, at this point, it seems to deliver on everything Oculus is promising. It turns the Quest into a Rift, erasing the standalone headset's only major flaw, and making it the most compelling VR option available today.Follow all the latest news from Oculus Connect 6 here!
The First Attempt at a VR Experience – The Sensorama. In the 1950s, a cinematographer by the name of Morton Heilig came up with a unique concept he later developed, known as the Sensorama. Featuring an arcade-style theater cabinet, the sensorama was aimed at stimulating a person’s senses. It featured a stereoscopic 3D display, fans and smell generators, stereo speakers, as well as a vibrating chair. The idea of the Sensorama was to fully immerse a person into a film-like experience. Heilig also went on to create as much as six short movies for his device.