The newest update for the Oculus Quest 2 software, v28, will add some crazy new features to the headset.
Wireless StreamingFacebooks is adding in a wireless streaming mode that will allow their users to play PC VR games on the headset without the use of the Oculus Link cable. Comparisons are already being drawn between Facebooks new Air Link mode and the already supported Oculus app, Virtual Desktop.
According to the blog post about the update:
“Air Link gives people more options for accessing PC VR games on Quest 2. Oculus Link cables will still provide a robust and consistent experience, while those with a strong WiFi setup can choose to stream wirelessly through Air Link. If you want to charge your headset during your VR exploits, experience the highest-fidelity visuals possible, or if your available WiFi network is congested or unsecured, Link via USB-C cable is the way to go. If you have a strong and secure WiFi network and if your playspace is ideally within roughly 20 feet of your WiFi router, Air Link will be a good option.”
“While Air Link is an Experimental feature, not every network and PC setup will be ideal. We’re continuing to improve Air Link’s performance and compatibility for different configurations, but in the meantime, check out our guide for best practices, known issues, and to see if your setup should work well with Air Link. We recommend following the guidelines we’ve provided to ensure the best experience, including: Only use Air Link on a secure WiFi network that you trust; use a 5Ghz network on an AC or AX router, connected via ethernet cable to your PC; and make sure your PC meets the Oculus Link requirements.”
Virtual Reality Has ROI. While it might feel as if virtual reality has been around forever, it’s still a relatively new technology. This has caused some businesses to question whether virtual reality is actually beneficial. The truth: of course virtual reality has shown to have positive ROI. British travel group Thomas Cook reported a 190 percent increase in tours booked to New York City after offering a virtual reality experience of the city in their stores. Amnesty International reported a 16 percent increase in direct-debit donations brought on by its VR campaign.
Infinite OfficeFacebook is also adding new updates to their previously announced Infinite Office suite of apps. Back in January they rolled out the ability to find and use your Bluetooth-enabled mouse or trackpad while in VR. Now they have announced two new additions to desk work in VR. They have added physical surface integration and the ability to track your physical keyboard in VR.
According to the blog post:
“With this feature, you can use your desk as a separate seated area to access work tools like Browser. In addition to integrating with your real environment, your virtual desk boundary is automatically saved and detected, letting you easily pick things up right where you left off.”
“With this experimental feature, you’ll be able to comfortably sit at your physical desk at home, pair your Logitech K830 keyboard to your Quest 2, and view a 3D representation of your hands and keyboard within VR for easy text entry and system navigation while in your Home environment.”
The final announcement for the v28 update is the official addition of 120Hz refresh rates.
According to the blog post:
“Now, we’re giving gamers and developers even more choice to push smooth gameplay to the next level with the option to enable a 120 Hz display refresh rate on Quest 2. Developers can soon begin to ship apps on the Oculus Store that run at 120 Hz natively, while Quest 2 users will be able to opt into the 120 Hz option via a toggle in the Experimental panel to experience these applications at higher frame rates. While there aren’t any apps that support 120 Hz just yet, people who turn on this setting will experience 120 Hz performance in apps that choose to support it in the future. Meanwhile, Quest 2 system software will remain at 90 Hz. Oculus Link support for 120 Hz will come in a future release.”
Most People Haven't Tried It Yet. Virtual reality keeps growing in popularity. One study found that only one in three people in the United States have actually tried virtual reality. That means that there is still more room for acceptance among consumers in the country. On a positive note, nearly 90 percent of people were aware of virtual reality, which also means that many people have a basic understanding of the technology, even though they have not yet experienced it in person. The future is bright for the industry.