At Vox Media’s Code conference, the exec detailed that in the first two weeks of sales there has been $5 million in content sales. We have not gotten any details on device sales, though Facebook has never shares sales data on their VR products.
The $399 headset does not require a PC or phone to operate and offers camera-based positional tracking like higher-end PC headsets have in the past. At launch the company’s store had just over 50 titles available to download, with a mixture of free titles and games costing as much as $30.
Companies in the VR space — even Facebook — have been reticent to discuss sales because there have been so few success stories. Facebook has gone all-in on the Quest’s launch, their marketing campaigns have been substantial so it makes sense that they’re willing to detail their successes here.