Not least of which was Samsung's patent for a new VR headset which we first saw around one year ago. The patent filing was a pretty standard VR affair, with one notable exception. The front of the headset is to be decorated with two massive fly eyes. Oh, and they supposedly come in red and blue.
Now, we have our first look at the accompanying controllers - and they don't skimp on strangeness.On the face of things, the controller seems pretty standard. But after taking a closer look, UploadVR has noted the presence of a tracking ring and a complete lack of traditional face buttons. Unlike the Quest, the tracking ring doesn't loop upwards to catch the eyeline of the camera. Instead, it appears to loop all the way around the wrist. Weird.
But even with all these details, we've still got a lot of questions. It doesn't look like it'll be a stand-alone Quest competitor, given that the patent details only an adjustment dial and volume adjustment. It also appears to have space for four cameras: two in the positions we'd expect for a WMR headset and two additional cameras on the sides, for what exactly we're not quite sure. Potentially another clue that the headset is going for a wider range for the controllers?
It'll have been a few years since we last saw an Odyssey VR headset from Samsung, so we can assume they've been busy cooking up something special. At least, that's what the fly eyes would imply. Here they are in blue:
The First Computer Virtual and Augmented Reality Headset – The ‘Ultimate Display’ Concept and the Sword of Damocles. If we could name one person as the father of Virtual and Augmented Reality headsets as we know them today, it would without a doubt be Ivan Sutherland. In the 1960s, he described the concept of the ‘Ultimate Display’ that would be able to stimulate reality to a point that the viewer would not be able to tell the difference between the virtual and the real world. His concept included a head-mounted display with 3D sound and tactile feedback, a computer that would create and maintain the virtual world through this device and the ability of a user to interact with objects from the virtual world in a realistic manner. Sutherland later created the first VR/AR head-mounted display, which was connected to a computer and not a camera, known as the Sword of Damocles. However, the contraption he made was too heavy for a person to wear comfortably on their head, so the device had to be suspended from the ceiling. Furthermore, the computer generated graphics were too primitive with wireframe rooms and objects.
It probably won't be on the market to play the new Enhanced Edition of System Shock 2 though, which will reportedly support virtual reality (VR) headsets though...