Here’s Fireproof’s description:
Designed from the ground up for the unique capabilities of VR, players can inhabit the spine-tingling world of The Room and interact with its strange contraptions in this compelling new chapter. The game begins deep within The British Museum in London, where the disappearance of an esteemed Egyptologist prompts a Police investigation into the unknown. Explore cryptic locations, examine fantastic gadgets and discover an otherworldly element which blurs the line between reality and illusion.
1 of 5
Besides the reveal trailer and a few screenshots seen above, there isn’t much more to go on for now.
Fireproof Games is known for supporting mobile devices on all of its The Rooms titles, although this will be the first to elusively support VR. The studio maintains that The Room VR won’t offer support for Gear VR, Google Cardboard, or Nintendo Labo, as they are “not powerful enough to run the game.” Oh, hi Mark.
The VR Today. Currently Virtual Reality is growing in popularity and while companies like the Oculus Rift are losing some of their customers because of unpopular marketing practices, other devices, including the HTC Vive are taking the VR stage. Furthermore, with Google Cardboard creating the concept and other companies taking note, Smartphone Virtual Reality Goggles are letting consumers easily enjoy and experience immersive virtual and augmented reality. With huge consumer base, the multiple platforms for development, and the lack of many VR games and experiences, small start-ups as well as huge companies are investing huge amounts of money into the development of content for Virtual Reality, which might very well help VR finally achieve the world-wide recognition it didn’t manage to achieve on the market for years.