What is Unreal PT
Unreal PT is a short psychological horror game, completely recreating the athmosphere and gameplay of the PT originally published on the Playstation 4.
About the Making of Unreal PT
Unreal PT was under constant development over the course of 9 months, starting in April 2018 and ending in January 2019. Textures, models, animations, gameplay, and code have been recreated from scratch (more details on this in the development logs).
Performance: The game has been optimized; however, there are graphics options to help further increase performance if you have a less powerful GPU .
Unreal PT by RadiusGordello
Minimum Tested Specs:
CPU: i3-7100U 7th Generation with Intel HD 620
RAM: 8GB DDR4
HQ SSR Turned off and resolution at 35% gets ~30fps with these specs
Supported controls: Mouse + Keyboard, Playstation and Xbox controllers, VR motion controllers.
Additional Notes: The gameplay is nearly identical to the original. The biggest difference is the very end of the game has been changed slightly to make beating it more consistent. The controls are explained as the game progresses, but if you get stuck at any point I've included two text files in the main directory, one with the controls, the other with a guide on how to beat the game.
I've been looking through forums, and it looks like VR is completely busted and has multiple issues. You are welcome to try it, but I don't recommend it.
NOTE: I have fixed a lot of the bugs people have pointed out to me. Info about this is in the new devlog.
I hope you guys enjoy playing this as much as I loved making it!
The State of VR in the Early 2000s. After so many capable devices on the market and so many let downs that didn’t truly capture the audience they deserved, virtual reality didn’t see much development in the early 2000s. Virtual Reality was at the background in the development of new technology. It took a step back, letting personal devices, such as computers, laptops, iPods, smartphones and tablets take over, which may very well have been the right step. With the development of new technologies, a new door was opened for virtual reality, because now head-tracking and capable displays were cheaper than ever before. However, it wasn’t before one start-up company mentioned the idea, that Virtual Reality truly took off on the consumer’s market.