The company didn’t say more about what customers can expect from SteamVR 2.0, but our read on it is that it won’t be a complete rebuild from the current version of the software; rather, we’re likely to see a continuation of the steady improvements being made to SteamVR, which will eventually come to be called ‘version 2.0’ once Valve rolls out key improvements.
Regarding timing, we’d expect that Valve is feeling the pressure to wrap up work on SteamVR 2.0 with Half-Life: Alyx, near on the horizon, as the game will certainly introduce lots of new players to the software.
The VR Today. Currently Virtual Reality is growing in popularity and while companies like the Oculus Rift are losing some of their customers because of unpopular marketing practices, other devices, including the HTC Vive are taking the VR stage. Furthermore, with Google Cardboard creating the concept and other companies taking note, Smartphone Virtual Reality Goggles are letting consumers easily enjoy and experience immersive virtual and augmented reality. With huge consumer base, the multiple platforms for development, and the lack of many VR games and experiences, small start-ups as well as huge companies are investing huge amounts of money into the development of content for Virtual Reality, which might very well help VR finally achieve the world-wide recognition it didn’t manage to achieve on the market for years.
A revamped SteamVR dashboard was introduced in beta last week but it’s still rather bare-bones. Fleshing it out will take some time yet; one could guess that the completion of the new dashboard, alongside the other recent improvements, could be an apt moment for Valve to claim ‘2.0’.