Blockchain needs to face virtual reality
While the blockchain sector grew rapidly in 2018, fuelled by the late-2017, early-2018 bull run, crypto prices stagnated across the board and many companies were forced to let staff go. However, without facing the same kind of difficulties, AR/VR has been able to flourish.
Is blockchain losing its allure? Image: Shutterstock.“We see the growth in AR/VR demand as a direct reflection of the technology itself coming of age for a broader swathe of business outside of gaming,” wrote Hired. “From beauty companies like Sephora to furniture retailers like Wayfair, many different types of companies are embracing the capabilities of these world building and enhancing technologies.” Hired’s findings clash with those from another site for professionals, LinkedIn. In a report released last month, LinkedIn found that blockchain is the top hard skill that employers in the US, the UK, France, Germany, and Australia are looking for in 2020. And job postings for blockchain roles increased by 26% in 2019.
The different figures could be due to the different datasets: LinkedIn and Hired likely attract slightly different employers onto their sites. But the good news for blockchain developers is that they still make top dollar. According to Hired’s report, they are earning $162,000 per year in 2020. Perhaps they don’t need a bull market after all.
The VFX-1. We can’t do a list about the history of Virtual Reality and not include the VFX-1. Released in the middle of the 1990s, the VFX-1 system was one of the most capable virtual reality headsets released on the market at the time. With stereoscopic 3D, multi-axis head movement detection and rotation, and the ability to play games that were not truly supported by the system, the VFX-1 was the true Virtual Reality deal at the time. Furthermore, their price tag was relatively cheap compared to other products on the market, coming at a mere $600. However, the VFX-1 was too advanced of a technology and it didn’t really take off. Later on, the company Vuzix that made the glasses was bought by Forte Technologies, which released a more expensive VFX 3D version, but it also didn’t manage to achieve huge success.