Bored with exercise? Virtual reality, immersive fitness could help.
Bored with exercise? Virtual reality, immersive fitness could help.
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Top 5 Common Excuses People Make to Avoid VR Fitness Gaming (And Why They Should Reconsider)
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VR Exercise Tracker – Virtual Reality Institute of Health and Exercise

VR Health Exercise Tracker: The World’s First VR-Specific Calorie App:

Virtual Reality is emerging as a powerful tool in the fight against the sedative lifestyle, and adult & childhood obesity. An estimated 15% of virtual reality games burn enough calories during typical play to qualify as medium to intense exercise. In metabolic testing at the VR Institute of Health and Exercise and SFSU’s Kinesiology labs, the most intense games like Thrill of the Fight, Knockout League, Beat Saber, and others are capable of burning more calories/minute than most dedicated workout equipment at the gym.

But general purpose fitness trackers struggle to predict calorie burn for new exercises, even with heart rate data. Since VR and AR are new, and each game uses a different set of muscles depending on the types of gameplay, there’s virtually no data that normal exercise trackers can use to estimate how many calories you burn during exercise.

This app is built on hundreds of hours of VR-specific metabolic testing using research-grade equipment in the labs of the VR Institute of Health & Exercise in California, making it the only official calorie tracker designed to be accurate for exercising in VR.

The State of VR in the Early 2000s. After so many capable devices on the market and so many let downs that didn’t truly capture the audience they deserved, virtual reality didn’t see much development in the early 2000s. Virtual Reality was at the background in the development of new technology. It took a step back, letting personal devices, such as computers, laptops, iPods, smartphones and tablets take over, which may very well have been the right step. With the development of new technologies, a new door was opened for virtual reality, because now head-tracking and capable displays were cheaper than ever before. However, it wasn’t before one start-up company mentioned the idea, that Virtual Reality truly took off on the consumer’s market.

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