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10 Virtual Reality Trends to Look Out for in 2021 and Beyond
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Exclusive Interview with NVIDIA: Is VR Dying or Thriving?
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Oculus Quest: Here’s What You Need to Know Going into 2020

VR Isn’t Dying and Steam’s Numbers Prove It

Since its conception, virtual reality has had many gamers and general consumers enamored by the idea of immersing themselves in your favorite video game or movie. Though VR has grown immensely in popularity since the release of the Oculus Rift, some still have their doubts. Many called VR a fad and expected it to die out. Oculus and the HTC Vive proved that virtual reality was a viable (and fun) way to play games, and that it’s here to stay.Still, many believe that VR is dying out because of some lower player counts and lack of triple-A releases on the platform. Their doubt isn’t entirely unfounded though. VR was very expensive to buy into, with the original rift costing $800 and requiring some pretty beefy PC specs which cut out a huge amount of players from the fun. More recently, these past two years have been relatively quiet with few major games being released and most indie games dying out even if they were good. Hardware was also pretty difficult to come by with Covid-19 shutting down manufacturing of headsets and studios. The Valve Index was out of stock for the better part of a year and buyers were waiting for more than a couple of months for their systems to be delivered. Oculus also ran out of their Quest and Rift platforms.

That’s all changed. And now we can measure it. According to Facebook Reality Labs’ VP, the Quest 2 sold more than all of Oculus’s VR headsets combined. A Rec Room developer commented that they believed 2-3 million Quest 2s were sold based on the adoption rate of Rec Room upon release. No exact number has been given, but it’s safe to say that a ton of VR devices have been sold.

Virtual reality fans have been adamant that VR isn’t dying, but that it’s actually growing extremely fast and now Steam’s charts can back it up. Steam’s monthly report has shown a brand new, record-breaking of 2.9 million VR users this past month. This wasn’t a sudden leap either, last month and the month before both broke records of monthly users. These new figures prove without a doubt that VR isn’t dying at all. It’s growing fast and we’re going to see tons of games start flooding in from high-profile publishers and developers.

Most People Haven't Tried It Yet. Virtual reality keeps growing in popularity. One study found that only one in three people in the United States have actually tried virtual reality. That means that there is still more room for acceptance among consumers in the country. On a positive note, nearly 90 percent of people were aware of virtual reality, which also means that many people have a basic understanding of the technology, even though they have not yet experienced it in person. The future is bright for the industry.

Virtual reality is now more affordable than ever with headsets costing as little as $300. Players don’t even always need a computer to play in VR when using some devices either. Graphics are improving, optimization is getting better, and controls are evolving. We are reaching an incredibly high level of accessibility never seen before in the history of VR. Even big-name companies like Sony are diving into VR. There’s also a rumor floating around that Xbox has something in the works. Big things are coming from VR, and it’s a far cry from dying out.
Up For Debate - 3 years into VR, have you bought a VR headset yet?
Up For Debate - 3 years into VR, have you bought a VR headset yet?
Virtual Reality Check
Virtual Reality Check
10 Reasons Why VR Gaming Is Facing Slow Adoption from Gamers
10 Reasons Why VR Gaming Is Facing Slow Adoption from Gamers
Survey: VR headset sales on Steam sees biggest ever jump in January
Survey: VR headset sales on Steam sees biggest ever jump in January