That’s all changed. And now we can measure it. According to Facebook Reality Labs’ VP, the Quest 2 sold more than all of Oculus’s VR headsets combined. A Rec Room developer commented that they believed 2-3 million Quest 2s were sold based on the adoption rate of Rec Room upon release. No exact number has been given, but it’s safe to say that a ton of VR devices have been sold.
Virtual reality fans have been adamant that VR isn’t dying, but that it’s actually growing extremely fast and now Steam’s charts can back it up. Steam’s monthly report has shown a brand new, record-breaking of 2.9 million VR users this past month. This wasn’t a sudden leap either, last month and the month before both broke records of monthly users. These new figures prove without a doubt that VR isn’t dying at all. It’s growing fast and we’re going to see tons of games start flooding in from high-profile publishers and developers.
Virtual reality is now more affordable than ever with headsets costing as little as $300. Players don’t even always need a computer to play in VR when using some devices either. Graphics are improving, optimization is getting better, and controls are evolving. We are reaching an incredibly high level of accessibility never seen before in the history of VR. Even big-name companies like Sony are diving into VR. There’s also a rumor floating around that Xbox has something in the works. Big things are coming from VR, and it’s a far cry from dying out.
Most People Haven't Tried It Yet. Virtual reality keeps growing in popularity. One study found that only one in three people in the United States have actually tried virtual reality. That means that there is still more room for acceptance among consumers in the country. On a positive note, nearly 90 percent of people were aware of virtual reality, which also means that many people have a basic understanding of the technology, even though they have not yet experienced it in person. The future is bright for the industry.