John Carmack: Oculus Facebook acquisition "the correct thing"

John Carmack: Oculus Facebook acquisition "the correct thing"

Now, in a blog comment posted on Hacker News, Carmack has given us a bit of a peak behind the curtain of the Facebook Oculus acquisition.

Hate The Oculus FB Login Policy? Carmack Confirms It's Here To Stay

Hate The Oculus FB Login Policy? Carmack Confirms It's Here To Stay

Unlucky for us, former Oculus CTO John Carmack has confirmed it "isn't going away."."[Facebook] login isn't going away.Given the climate, I don't expect people to believe it, but [Facebook] is extremely serious about privacy.".

Carmack teases 120Hz support for Quest 2

Carmack teases 120Hz support for Quest 2

A recent tweet from John Carmack hints at the potential of 120Hz support for the Oculus Quest 2 or other upcoming headsets.Important point: Don’t just default to the highest frame rate available, or your app will likely run poorly if we release 120 FPS support.

Quest 2 will not support Oculus Go apps.

Quest 2 will not support Oculus Go apps.

New Quest 2 users noticed that the Oculus Go tab was missing from the library, the truth of the matter was confirmed by John Carmack on Twitter, “Support was removed on Quest 2.

Oculus Quest 2 doesn't support Oculus Go games and apps

Oculus Quest 2 doesn't support Oculus Go games and apps

When someone asked Oculus CTO John Carmack on Twitter why they couldn’t find the drop-down menu that lets you access the Go library, the executive replied that the company removed support for the Go library on the Quest 2.

John Carmack Steps Back from Oculus to Tackle True AI

John Carmack Steps Back from Oculus to Tackle True AI

The big news this time is that the tech guru is stepping back from his role as Chief Technology Officer at Facebook’s Oculus to work on his own project.While there, Carmack has undoubtedly driven the smart technology choices the company has made, including the new Oculus Quest.

John Carmack says he's not 'satisfied with the pace of progress' in VR development

John Carmack says he's not 'satisfied with the pace of progress' in VR development

"John has been an inspiration to us all in the virtual reality industry; we are proud to recognize the work he has done and the immense impact he is continuing to make," AIXR chief executive Daniel Colaianni said.

Techniques for Improved VR Video w/ John Carmack

Techniques for Improved VR Video w/ John Carmack

My original plan was to have the low resolution base view sized and transposed so it could be concatenated with the high detail slices into a single video decode for the entire thing, but another experiment had good enough results to change the direction.

Oculus: ‘We’d Eventually Like Quest PC Tethering to be Wireless’

Oculus: ‘We’d Eventually Like Quest PC Tethering to be Wireless’

Today at Oculus Connect 6, CTO John Carmack dove into the work the company has done on Oculus Link, the Quest feature which will soon allow the headset to tether to PC to play Rift games.

John Carmack Used Beat Saber To Refine Oculus Quest Tracking

John Carmack Used Beat Saber To Refine Oculus Quest Tracking

He said that he used the hit game to help refine Oculus Quest’s positional tracking. Carmack’s comments are pertinent given that, in today’s announcement, Beat Games itself spoke about Quest tracking. Tagged with: Beat Saber, john carmack, Oculus Quest.

Oculus Rift S Could Support Finger Tracking In Future

Oculus Rift S Could Support Finger Tracking In Future

Comments made by Oculus CTO John Carmack at Oculus Connect 5 and Twitter suggest that the upcoming Oculus Rift S cameras could support finger tracking.

This 1992 Book Predicted Oculus Go's Specs

This 1992 Book Predicted Oculus Go's Specs

Despite being released before even Wolenstein 3D and three years before the Virtual Boy, much of Snow Crash takes place in a massively multiplayer VR world. After reading Snow Crash, he quit Microsoft and joined John Carmack at Id. Together they developed Quake- one of the first widely popular online multiplayer FPS games.

Some Oculus employees weren't sure if Facebook was creepy or evil

Some Oculus employees weren't sure if Facebook was creepy or evil

The team, including legendary game maker John Carmack and early employees Chris Dycus, Joe Chen, Julian Hammerstein, almost immediately began to show what their new parent's resources would do for Oculus.

John Carmack’s Epic 2015 Letter To Oculus VR Leaders

John Carmack’s Epic 2015 Letter To Oculus VR Leaders

A statement we received from Facebook yesterday attributed to co-founder and Head of VR Product Nate Mitchell claims the “book’s dramatization of our history is not always consistent with what happened, and some of the stories are definitely not reflective of our real relationships.” We read a draft of the book and are refraining reporting certain claims until we verify information or until we read the finished edition.

Facebook’s Leaders: The People Responsible For VR And AR Strategy

Facebook’s Leaders: The People Responsible For VR And AR Strategy

In the process, they hired Oculus employees John Carmack, Nate Mitchell, Michael Antonov, Brendan Iribe, Palmer Luckey, and a long list of engineers and researchers working on the Oculus Rift PC-powered VR headset, as well as the Gear VR phone-powered system.

John Carmack Reveals 5K VR Video

John Carmack Reveals 5K VR Video

Carmack’s solution is to pre-render extremely high-quality versions of the VR experience as video. Fear not, since John Carmack revealed his solution to providing extreme, 3D VR video on mobile platforms for significantly less computing power than usual.