Facebook published new research today which the company says shows the “thinnest VR display demonstrated to date,” in a proof-of-concept headset based on folded holographic optics.Facebook Reality Labs, the company’s AR/VR R&D division, today published new research demonstrating an approach which combines two key features: polarization-based optical ‘folding’ and holographic lenses.
Using a combination of artificial intelligence, VR and AR, Hybri offers customizable smartphone-based virtual partners that respond to the user’s personality and learn from interactions.Planned before the coronavirus pandemic erupted, the Hybri app lets users create a partner, friend or family member.
Typically processors intended for VR and AR are quite powerful and Apple could use its influence over both software and hardware layers to further boost performance, something that has differentiated its iPhones and iPads for many years.
It doesn't run Daydream software like Google's headsets, but it does probably have access to the Play Store and its collection of VR apps.Lenovo will release its standalone VR headset in Q3.
As more and more people come across this virtualized world, I think it’s worth highlighting what popular/effective solutions for working in VR exist today and rating them based on the specific qualities that we’ve found make people the most productive in VR: Screen(s) Practicality , Focus , Collaboration , Comfortability , and Aesthetics.
Yet new research from Carnegie Mellon University (CMU) has aimed to unlock the challenge of simulating touch in VR.“By locking the strings when the user’s hand is near a virtual wall, for instance, the device simulates the sense of touching the wall,” the university explained.
In an unsurprising turn of events, Valve has announced that it is ending SteamVR support for macOS.Spotted by Apple Insider, the company made a terse announcement on its website, stating that "SteamVR has ended [macOS] support so our team can focus on Windows and Linux."
The talk, given by VIVEPORT Senior Manager Thomas Gratz, shared “Lessons Learned from Marketing 100+ VR Games.”.VIVEPORT allows four basic models for monetizing games: Subscription, Pay & Download, LBE/Arcade, and In-App Purchases.
With the Unity WebXR Exporter, developers now have the option of targeting browsers as their publishing platform, making their app easily accessible on the web.Luckily, the Mozilla’s free Unity WebXR Exporter makes it easy for game developers already using the engine to build WebXR apps.
Transpose is a dreamlike VR puzzle game set in a universe where time and gravity are used as tools to manipulate the world.By creating and working with looped recordings of their actions, players must solve increasingly complex physics puzzles in a mysterious setting where notions of space and time no longer apply.
Apple is planning to acquire California-based virtual reality company NextVR in a deal said to be worth $100 million, 9to5Mac reported over the weekend.For the last several years, rumors have indicated that Apple is exploring multiple augmented, virtual, and mixed reality headset options, and has some kind of AR/VR headset project in the works.
Now, Purdue University researchers have created a new approach to VR that allows multiple players to interact with the same VR game on smartphones and provides new opportunities for enterprise, education, health care and entertainment applications.
And that’s likely the primary reason behind Facebook’s acquisition of Sanzaru Games; after years of investing in large projects which have honed the studio’s VR chops, Oculus Studios doesn’t want to risk a competitor coming in and snatching up all that talent for their own platform-exclusive content (much like what happened with Stormland developer Insomniac Games, which was acquired by Sony last year).
Zoink Games’ VR puzzle game Ghost GiantAnother of the key takeaways echoed by virtually everyone I’ve spoken to working in the VR space is that beyond the intrigue of the technology itself, it’s the tight-knit community of developers and the level of support on offer that makes this budding new industry segment all the more appealing.
With over 12,000 publications using common search terms for VR/AR applications in healthcare and a projected global healthcare market of $5.1 billion by 2025, it’s worth it to better understand the roles these technology can play in the medical field.Modern healthcare applications include medical education, surgical planning, facilitating communications, therapeutic interventions, and more.
The CTA survey shows workforce training as the top use case for both AR and VR.Augmented and Virtual Reality Applications in Workforce Training.Augmented reality and virtual reality applications are used in immersive learning where real-life situations can be mimicked.
I’m confused, lost, alone, and afraid… and it isn’t the first time I’ve felt this emotional cocktail since starting the new, highly anticipated, experimental physics VR adventure from Stress Level Zero.Fitness potential aside, for how hyped the physics of the game were, I felt consistently disappointed in how my hands interacted with objects.
These new APIs allow your audience to do things like see the status of their friends in VR apps, join those friends instantly in VR, or share their location with a link they can use to launch VR content on their Oculus Quest or Rift from any device with a web browser.
The VR fitness tracking tool YUR now has a desktop application, and it lets you monitor your progress in some of the biggest games on Steam.
Concerning the moddablity of game, which is a cornerstone of its functionality on PC VR and to some extent also Quest, Verdu had this to say: We understand and appreciate the value that modding brings to Beat Saber when done so legally and within our policies.
Broken down into 11 units and estimated to take more than 20 hours to complete, you’ll learn from a dozen Oculus and Unity experts covering basic topics such as how to prototype and plan a VR experience, VR ergonomics, spatial audio, VR user experience (UX) design, and app optimization.
While magazine-based reloading can be a lot of fun in VR games, I think Insomniac made an excellent choice with Stormland’s weapon design in this regard; the gesture of tearing guns apart is an absolute joy, and this also means that even if you find a gun you don’t care for (which happens often) it’s still useful to you because it can be turned into Alloy and ammo.
Apple is also working towards making current Apple devices compatible with the new headset and glasses, with an overall headcount of 1,000 engineers working on the various VR and AR projects, Bloomberg reports.IGN has previously reported on Apple’s moves towards developing a VR and AR device.
Boasting what its makers call human-eye resolution, the Varjo VR-2 virtual reality headset is designed with such applications firmly in mind.Utilizing the device’s eye-tracking capability, it’s also possible to select and “click upon” items within the display, simply by lingering one’s gaze upon them.
After significant breakthroughs in the sphere of AR and VR technology happened in recent years, and creation of relatively wide and available-for-mass consumer line of products, pent-up demand for more user-friendly interfaces (rather than for traditional controllers) began to form.
That’s exactly why VR was brought into the world of classical music.Featuring Romanian violinist, Irina Muresanu, the app takes its audience around the world as she plays beautiful melodies with her violin.Like Muresanu and Bell, we hope that it does spread the love of classical music.