Infinideck, the company that built the omnidirectional treadmill used in Ready Player One is adapting its technology for consumers.The company developed its omnidirectional treadmill technology several years ago, but it never came to consumer markets.
The plan submitted by ByteDance, which owns TikTok, calls for the company to enlist Oracle as a "trusted technology provider" in order to address national security concerns raised about the video-sharing software by the Trump administration.
With order online and pick up in-store options gaining importance during the pandemic, it is pivotal for retailers to have a strong omnichannel strategy with a single view of inventory in order to capitalize on changing consumer shopping trends and prepare for the earlier shopping season," explained Sularia.
Scrum50 recently teamed up with and snack company Mondelēz in a presentation sponsored by Salsify in a Digital Virtual Shelf Summit that discussed new trends in e-commerce bundling and how brands can make strategic changes today that will continue to capture new customers tomorrow.
Digital at-home exercise sessions and sales of home exercise and health equipment purchased online are fueling new consumer trends that could permanently supplant old shopping routines.The consumer trend for buying athletic equipment online for home use is not showing signs of abating, according to ACI's sales analysis.
Ernest Cline’s breakout novel Ready Player One is getting a sequel on November 24th, which is slated to delve back into the massive multiplayer VR world of the OASIS.Released in 2011, Ready Player One casts a dim vision of the year 2044.
Rift CV1 owners are concerned at the recent decision to stop selling the Rift CV1 accessories only 6 months after the sale of the last headset.A survey of 250 Oculus users seems to suggest that most Rift owners expect to get approximately 4-5 years from their headset.
“We’ve been positioning ourselves with XRHealth for a couple of years,” Pico Sales and Partnerships Director, Will Winston, said in a phone interview.Winston and Orr both said that the headset’s comfort, hygiene, and ease of use made it perfect for telehealth VR solutions, particularly in cases in which that was all users wanted a headset for.
Mixed reality company Magic Leap is reportedly laying off around 1,000 employees and abandoning its focus on consumer headsets.The company tweaked its headset name last year to appeal more to business customers, and since the pandemic began, it’s promoted the roughly $2,300 Magic Leap One as a tool for remote work.
Sensor Tower's data collection methods were not ethical, said Paul Bischoff, privacy advocate at Comparitech, a reviews, advice and information website for consumer security products.
A confluence of unlikely events makes it more likely than ever that Congress actually will pass PDS legislation introduced at the end of November as the Consumer Online Privacy Rights Act (COPRA).
"Considering the degree to which bigger tech companies with traditionally proprietary models are incorporating open source projects, the FOSS community looks to be on course for a schism," warned Jonathan Terrasi.
Increasing numbers of connected devices in the home and greater consumption of streaming media are driving consumer demand for faster broadband speeds.Multi-Person/User Households: Gigabit-speed services allow consumers to have dozens of concurrent high-speed sessions among connected devices within the home.
The klaxons sounded earlier today when HTC China president Alvin Wang Graylin shared a few slides from his recent talk on the future of VR, including one that said, "Valve HL Alyx/LFD3 will drive consumer and AAA studio interest."
One of the keys to D2C success is maintaining a sense of relevance with consumers, "not just in outbound marketing campaigns, but also with customer experience interactions -- and in digital advertising to both existing customers and prospects," said Artun.
"I don't know if there is an anti-American bias in the investigations, but the regulators seem to target the most successful Internet companies, and there is a strong correlation there with U.S. businesses," Castro observed.
In addition, a smart TV could be a gateway to a home network, allowing hackers to gain personal information from the set or from other Internet of Things devices.
On December 26, 2019, Sony Interactive Entertainment filed a patent for “GESTURE-BASED USER INTERFACE FOR AR AND VR WITH GAZE TRIGGER.” The patent reveals the company’s efforts to create a user-interface for VR/AR gaming devices as well as other consumer electronics.
Nicholas Napp is steering committee member of the IEEE Digital Reality Initiative and founder of Xmark Labs.As a co-founder of Xmark Labs, Nicholas is focused on the role of Virtual & Augmented Reality and Blockchain technologies in enterprise digital transformation.
LONDON, September 15, 2019 — VR Intelligence, a leader in senior level conferences and content for the extended reality (XR) industry, announced today the release of the XR Industry Insight Report 2019-2020.
Image: VRGO Moving your virtual body around has been quite a problem to solve when it comes to consumer VR.It’s called the VRGO Mini and it’s the product of a Kickstarter project.We’ll be looking forward to the first butts-on impression of the Mini.
VR Intelligence have now released the brochure for the VRX Conference & Expo 2019, detailing this year’s focus on customer-centricity to drive consumer and enterprise adoption.With the agenda taking its final shape, VR Intelligence have released the event brochure, containing new details on what attendees can expect to find in San Francisco.
A tweet just sent out from the HTC Vive account says that the story of Cosmos and details on its availability and release date will be revealed next week. Stay tuned to our social media next week for the story of COSMOS, availability & release date information.
These include artificial intelligence-driven personalized experiences, augmented reality try-it-out tools, and last mile delivery innovations. Rather than taking on the responsibility of developing AI-driven data analysis, cognitive chatbots, or virtual reality technologies to drive business growth, e-commerce companies should turn to experienced yet cost-effective partners.
"Interactive 3D product experiences provide consumers with the freedom to explore products online as though they were in a store, while getting direct access to enriched content and customization capabilities," said Aurélien Vaysset, CEO of Emersya.
Finally, mixed reality, the newest of the realities, is known as the “merging of the physical world and the virtual world, creating an environment where real-life items and holographic items coexist, in the same space and at the same time.” Although all three of these technologies are vastly different, it is easy to see how companies can use the wrong technology when trying to reach consumers.
These robust emerging solutions for the connected home apply machine learning technology to identify devices on the home network, detect anomalous endpoint behavior, monitor and detect incoming threats, identify unreliable phishing websites, and enable more robust digital parenting.