Not much is known about everything going into ForceBot, however the project is slated to incorporate HaptX Gloves in addition an articulated motion platform for walking in virtual environments.
Part of that comes from Facebook's aggressive policy about making Facebook social media accounts (whose terms of service revolve around a "real name" policy) mandatory to use new Oculus VR headsets, including the Quest 2.
The big PSVR update to Media Molecule’s creation game Dreams (2020) is coming tomorrow, July 22nd.In the video, we’re given a timely look at the VR version of the game.
Hardcore VR players have already likely flocked to Covert Ops: it's the next big thing from Oculus Studios, of course they're looking for an excuse to get some use out of their headset.
Players can also adjust the movement sensitivity of their virtual reality controller that is translated from their physical controller.In such configuration external sensor is tracking player's pose and transfers that position into Virtual Reality.
Headset & Controller Tracking.The most unique and interesting feature of this headset is the built-in eye-tracking.Unlike Oculus, Pico gives you complete control over the headset.The Neo 2 is priced less than the Quest and the integrated eye-tracking opens so many interesting doors and possibilities.
So the hardest part is to heavily optimize the project to have it running on Oculus Quest (which is based on the Android mobile platform).The next step is to activate developer mode on the Oculus Quest device which is required to build and install custom apps and games.
Laverde also pointed out that while VIVE’s hand tracking SDK works with a number of common platforms including Unity and Unreal, there can be complications for different hardware.“ Hopefully, we’ll have SDK that can handle both controllers and hand-tracking,” said Laverde.
And some now-removed documentation refers to a “Jedi Controller” designed for Del Mar. The information has since been removed, but we retrieved it from a Google cache of developer portal pages.
In the run-up to Half-Life: Alyx, TG0 is announcing a brand new VR controller concept that looks to offer more natural input methods without all the extra bulk that comes with the Valve Index controllers.
There are inherent technological limitations, like limited tracking volume and issues with occlusion Virtual objects don’t provide the tactile feedback that we rely on when interacting with real-life objects Choosing hand gestures that activate the system without accidental triggers can be difficult, since hands form all sorts of poses throughout the course of regular conversation You can find solutions we found for some of these challenges in our Best Practices section.
"The billions of devices that increasingly run our homes and businesses are the single largest threat vector for digital exploitation by bad actors, given their poor security record and their being relatively easy to take over," said Dion Hinchcliffe, principal analyst at Constellation Research.
Since this would result in a 2D video, we could also leverage fancy effects like depth of field and lens flares that we normally can’t use in VR.In order to simulate cinematic camera operation, we added controls to the Xbox controller including field of view angle, depth of field focal distance, aperture and a global exposure setting.
To be clear, TG0, the company which launches their “five finger controller”, etee, in just a few months, isn’t explicitly a VR company.
We recently implemented a late latching solution for Quest with UE4.23 + Vulkan, which can help reduce your app’s rendering latency.The whole idea of implementing late latching is to re-update tracking-dependent rendering data (usually the uniform buffer storing view matrices) safely before the GPU begins using them.
Today we’re excited to share more information about a recently shipped update to improve controller tracking performance, especially in environments that are challenging for the tracking system, like those that include Christmas trees or holiday lights.
Called “a novel exploration of VR and live immersive theatre” by Forbes, The Under Presents submerges players in an absurdist fever dream complete with ritual magic, crab-like creatures, and the unruly nature of time itself.Step inside the magical world of The Under Presents on Oculus Quest and the Rift Platform today.
It's been suggested by Oculus NOT to charge and use it at the same time but heat shouldn't be bad if you are using it for a movie as opposed to a 3D experience which taxes the system a good bit more.
Once you’re able to download the v12 update, access the Experimental Features menu to enable Oculus Quest hand-tracking.Update (December 9th, 11:05AM PT): Oculus reached out to clarify that Quest’s experimental hand-tracking feature will start rolling out some day this week but not necessarily today.
We’ll continue to add new features and functionality to improve the experience of hand tracking on Quest in 2020.What’s more, with the new SDK rolling out next week, developers and creators now have the power to unlock controller-free hand interactions in Quest apps for the first time.
“We spent a lot of time creating an innovative control scheme that doesn’t make people uncomfortable while driving,” says OZWE Games CEO Stéphane Intissar.Take the wheel in Death Lap, now available on Oculus Quest and the Rift Platform.
Last weekend in Vancouver at the VR/AR Global Summit, however, the company displayed its latest foray into the world of augmented reality headsets, in the form of the ThinkReality A6.Designed to be worn by workers in a variety of fields for long periods of time – without causing fatigue – the Android-based A6 tips the scales at just 380 grams.
Theoretically, given only one camera image, you need at least three LEDs to be in view to solve for the controller’s pose.
After significant breakthroughs in the sphere of AR and VR technology happened in recent years, and creation of relatively wide and available-for-mass consumer line of products, pent-up demand for more user-friendly interfaces (rather than for traditional controllers) began to form.
that negative latency, powered by a datacentre’s worth of compute silicon, may offer future cloud gaming systems flexibility to anticipate the likely action of a user, and ensure a speedy response ready for that potential eventuality.