HaptX Secures $1.5M Grant to Build Full-body Haptics for VR & Telepresence Robots

HaptX Secures $1.5M Grant to Build Full-body Haptics for VR & Telepresence Robots

Not much is known about everything going into ForceBot, however the project is slated to incorporate HaptX Gloves in addition an articulated motion platform for walking in virtual environments.

Review: We do not recommend the $299 Oculus Quest 2 as your next VR system

Review: We do not recommend the $299 Oculus Quest 2 as your next VR system

Part of that comes from Facebook's aggressive policy about making Facebook social media accounts (whose terms of service revolve around a "real name" policy) mandatory to use new Oculus VR headsets, including the Quest 2.

Virtual Blox

Virtual Blox

In Virtual Blox you can build to your hearts content, over 200 parts are available plus the hundreds unique designs you can create.To ride the lift up, point with both Controllers upwards.

Watch ‘Dreams’ Upcoming VR Mode in Action Before It Releases Tomorrow

Watch ‘Dreams’ Upcoming VR Mode in Action Before It Releases Tomorrow

The big PSVR update to Media Molecule’s creation game Dreams (2020) is coming tomorrow, July 22nd.In the video, we’re given a timely look at the VR version of the game.

Phantom: Covert Ops is the next big VR game, and it's out now

Phantom: Covert Ops is the next big VR game, and it's out now

Hardcore VR players have already likely flocked to Covert Ops: it's the next big thing from Oculus Studios, of course they're looking for an excuse to get some use out of their headset.

Touch controller drifting in-game? This will fix

Touch controller drifting in-game? This will fix

If your avatar started randomly moving left, decrease Deadzone -X value.If your avatar started randomly moving right, increase Deadzone +X value.If your avatar started randomly rotationg left, decrease Deadzone -X value of right controller.

WalkinVR on Steam

WalkinVR on Steam

Players can also adjust the movement sensitivity of their virtual reality controller that is translated from their physical controller.In such configuration external sensor is tracking player's pose and transfers that position into Virtual Reality.

Pico Neo 2 Eye review

Pico Neo 2 Eye review

Headset & Controller Tracking.The most unique and interesting feature of this headset is the built-in eye-tracking.Unlike Oculus, Pico gives you complete control over the headset.The Neo 2 is priced less than the Quest and the integrated eye-tracking opens so many interesting doors and possibilities.

Off-Killter

Off-Killter

Use the right motion controlle r touchpad to rotate the camera.Currently the game works best if you are always facing forward (with the exception of recording) and use the motion controllers for camera rotation and navigation.

Porting basic Unity SteamVR game's functionality to Oculus Quest

Porting basic Unity SteamVR game's functionality to Oculus Quest

So the hardest part is to heavily optimize the project to have it running on Oculus Quest (which is based on the Android mobile platform).The next step is to activate developer mode on the Oculus Quest device which is required to build and install custom apps and games.

VR Technology and Hand Tracking in VIVE’s Second Developer Talk

VR Technology and Hand Tracking in VIVE’s Second Developer Talk

Laverde also pointed out that while VIVE’s hand tracking SDK works with a number of common platforms including Unity and Unreal, there can be complications for different hardware.“ Hopefully, we’ll have SDK that can handle both controllers and hand-tracking,” said Laverde.

System trains driverless cars in simulation before they hit the road

System trains driverless cars in simulation before they hit the road

It uses only a small dataset, captured by humans driving on a road, to synthesize a practically infinite number of new viewpoints from trajectories that the vehicle could take in the real world.

Oculus developer page leaks a new VR headset codenamed ‘Del Mar’

Oculus developer page leaks a new VR headset codenamed ‘Del Mar’

And some now-removed documentation refers to a “Jedi Controller” designed for Del Mar. The information has since been removed, but we retrieved it from a Google cache of developer portal pages.

Etee VR controllers challenge Valve Index with full-finger touch controls

Etee VR controllers challenge Valve Index with full-finger touch controls

In the run-up to Half-Life: Alyx, TG0 is announcing a brand new VR controller concept that looks to offer more natural input methods without all the extra bulk that comes with the Valve Index controllers.

Best method to teach children augmented reality

Best method to teach children augmented reality

According to UTSA computer science experts, a major barrier into wider adoption of the technology for experiential learning is based on AR designs geared toward adults that rely on voice or gesture commands.

Oculus 'Designing for Hands': Best Practices for Quest Hand-tracking

Oculus 'Designing for Hands': Best Practices for Quest Hand-tracking

There are inherent technological limitations, like limited tracking volume and issues with occlusion Virtual objects don’t provide the tactile feedback that we rely on when interacting with real-life objects Choosing hand gestures that activate the system without accidental triggers can be difficult, since hands form all sorts of poses throughout the course of regular conversation You can find solutions we found for some of these challenges in our Best Practices section.

Philips Hue Vulnerability Shines Light on Possible IoT Security Nightmare

Philips Hue Vulnerability Shines Light on Possible IoT Security Nightmare

"The billions of devices that increasingly run our homes and businesses are the single largest threat vector for digital exploitation by bad actors, given their poor security record and their being relatively easy to take over," said Dion Hinchcliffe, principal analyst at Constellation Research.

Building a Virtual Steadicam for VR

Building a Virtual Steadicam for VR

Since this would result in a 2D video, we could also leverage fancy effects like depth of field and lens flares that we normally can’t use in VR.In order to simulate cinematic camera operation, we added controls to the Xbox controller including field of view angle, depth of field focal distance, aperture and a global exposure setting.

A New Controller May Improve Select VR Experiences

A New Controller May Improve Select VR Experiences

To be clear, TG0, the company which launches their “five finger controller”, etee, in just a few months, isn’t explicitly a VR company.

UE4 Late Latching for Oculus Quest: Design, Benefits and How to Get Started

UE4 Late Latching for Oculus Quest: Design, Benefits and How to Get Started

We recently implemented a late latching solution for Quest with UE4.23 + Vulkan, which can help reduce your app’s rendering latency.The whole idea of implementing late latching is to re-update tracking-dependent rendering data (usually the uniform buffer storing view matrices) safely before the GPU begins using them.

Optimizing Oculus Insight Controller Tracking to Work in Challenging Conditions (Like Near Holiday Lights)

Optimizing Oculus Insight Controller Tracking to Work in Challenging Conditions (Like Near Holiday Lights)

Today we’re excited to share more information about a recently shipped update to improve controller tracking performance, especially in environments that are challenging for the tracking system, like those that include Christmas trees or holiday lights.

‘The Under Presents’ Adds New Features and Launches on the Rift Platform

‘The Under Presents’ Adds New Features and Launches on the Rift Platform

Called “a novel exploration of VR and live immersive theatre” by Forbes, The Under Presents submerges players in an absurdist fever dream complete with ritual magic, crab-like creatures, and the unruly nature of time itself.Step inside the magical world of The Under Presents on Oculus Quest and the Rift Platform today.

Amazon.com: Oculus Go Standalone Virtual Reality Headset

Amazon.com: Oculus Go Standalone Virtual Reality Headset

It's been suggested by Oculus NOT to charge and use it at the same time but heat shouldn't be bad if you are using it for a movie as opposed to a 3D experience which taxes the system a good bit more.

Oculus Quest Hand-tracking Starts Rolling Out This Week, Developer SDK Next Week

Oculus Quest Hand-tracking Starts Rolling Out This Week, Developer SDK Next Week

Once you’re able to download the v12 update, access the Experimental Features menu to enable Oculus Quest hand-tracking.Update (December 9th, 11:05AM PT): Oculus reached out to clarify that Quest’s experimental hand-tracking feature will start rolling out some day this week but not necessarily today.

Thumbs Up: Hand Tracking on Oculus Quest This Week

Thumbs Up: Hand Tracking on Oculus Quest This Week

We’ll continue to add new features and functionality to improve the experience of hand tracking on Quest in 2020.What’s more, with the new SDK rolling out next week, developers and creators now have the power to unlock controller-free hand interactions in Quest apps for the first time.

Drive to Survive in ‘Death Lap’ on Oculus Quest and the Rift Platform

Drive to Survive in ‘Death Lap’ on Oculus Quest and the Rift Platform

“We spent a lot of time creating an innovative control scheme that doesn’t make people uncomfortable while driving,” says OZWE Games CEO Stéphane Intissar.Take the wheel in Death Lap, now available on Oculus Quest and the Rift Platform.

Lenovo showcases its lightweight ThinkReality AR headset

Lenovo showcases its lightweight ThinkReality AR headset

Last weekend in Vancouver at the VR/AR Global Summit, however, the company displayed its latest foray into the world of augmented reality headsets, in the form of the ThinkReality A6.Designed to be worn by workers in a variety of fields for long periods of time – without causing fatigue – the Android-based A6 tips the scales at just 380 grams.

Tracking Technology Explained: LED Matching

Tracking Technology Explained: LED Matching

Theoretically, given only one camera image, you need at least three LEDs to be in view to solve for the controller’s pose.

NoUI/ Zero UI Concept: What Can Stimulate AR and VR Further Development?

NoUI/ Zero UI Concept: What Can Stimulate AR and VR Further Development?

After significant breakthroughs in the sphere of AR and VR technology happened in recent years, and creation of relatively wide and available-for-mass consumer line of products, pent-up demand for more user-friendly interfaces (rather than for traditional controllers) began to form.

Google Stadia will be “faster and more responsive” than local gaming hardware

Google Stadia will be “faster and more responsive” than local gaming hardware

that negative latency, powered by a datacentre’s worth of compute silicon, may offer future cloud gaming systems flexibility to anticipate the likely action of a user, and ensure a speedy response ready for that potential eventuality.