It forces the running app to render at half the refresh rate of the headset and generates a synthetic frame after each real frame. The company also claims it will work even when the app drops below half framerate.
He said that he used the hit game to help refine Oculus Quest’s positional tracking. Carmack’s comments are pertinent given that, in today’s announcement, Beat Games itself spoke about Quest tracking. Tagged with: Beat Saber, john carmack, Oculus Quest.