Could Nvidia CloudXR Be the Future of VR?

Could Nvidia CloudXR Be the Future of VR?

Nvidia CloudXR promises to beam high-end extended reality visuals directly into your headset from across the internet.CloudXR also relies on some very clever virtualization technology, which lets VR applications running in the cloud make maximum use of the hardware resources that are available.

Exclusive Interview with AMD on the Future of VR

Exclusive Interview with AMD on the Future of VR

However, AMD’s LiquidVR SDK and web page haven’t been updated in 5 years, so we want to know if AMD will continue to support VR.

Rift S Prices Cut Down To $300, But Should You Buy It Or The Quest 2?

Rift S Prices Cut Down To $300, But Should You Buy It Or The Quest 2?

The Quest 2, working over Oculus Link, does suffer a small quality and latency penalty because it’s moving that data in compressed form over USB.

Killing Zero Latency VR's zombies is even more fun with family

Killing Zero Latency VR's zombies is even more fun with family

Launched in Melbourne, Australia in 2015, Zero Latency VR lets you strap on a headset and backpack, grab a gun controller, and physically explore a virtual world with up to seven friends.

Quest 2 Update: Improved Resolution, 90Hz Refresh Rate, Oculus Move

Quest 2 Update: Improved Resolution, 90Hz Refresh Rate, Oculus Move

In it's first huge update for the new Quest system, Facebook-Oculus have improved functionality and even added a few new features.Facebook-Oculus have announced an image resolution improvement will come within the v23 update.

Does the Oculus Quest 2 support Wi-Fi 6?

Does the Oculus Quest 2 support Wi-Fi 6?

Right now, we don't know for sure if the Oculus Quest 2 officially supports Wi-Fi 6, but the chipset that powers it, the Snapdragon XR2, supports both Wi-Fi 6 and the 802.11ay wireless standard.

1st Global Swords of Gurrah Tourney w/ $359+ USD Prize Pool!

1st Global Swords of Gurrah Tourney w/ $359+ USD Prize Pool!

If the result is 2 - 2 then it is tie/draw or players can agree on the final Versus match to decide the winner.Honor system - all results should be reported to the Discord members Wedin or Devin.

Samsung Reveals 6G Vision

Samsung Reveals 6G Vision

"While 5G commercialization is still in its initial stage, it's never too early to start preparing for 6G because it typically takes around 10 years from the start of research to commercialization of a new generation of communications technology," Sunghyun Choi, head of Samsung's Advanced Communications Research Center, explained in a statement.

Zero Latency VR Is Partnering With Ubisoft To Create Its Next Immersive Experience

Zero Latency VR Is Partnering With Ubisoft To Create Its Next Immersive Experience

Zero Latency VR is proud to announce its partnership with Ubisoft to create a brand new free-roaming VR gaming experience.“We're excited to be partnering with Ubisoft to bring a AAA brand to the Zero Latency VR System for the first time.

Qualcomm: Wi-Fi 6E Chips Have "VR-class low latency" for VR Streaming

Qualcomm: Wi-Fi 6E Chips Have "VR-class low latency" for VR Streaming

Designed for mobile devices, the company says the chips support “VR-class latency” for streaming VR over Wi-Fi. Qualcomm’s new FastConnect 6900 and 6700 chips are designed to bring the latest Wi-Fi 6E standard to Snapdragon-based mobile devices like smartphones and standalone VR headsets.

Valve Index Wireless Adapter is Coming. Here is Why:

Valve Index Wireless Adapter is Coming. Here is Why:

Right now, Valve Index has problems with Wireless adapters most likely due to the amount of data it needs to receive.When Valve Index was released in June 2019, Gabe Newell (known as Gaben) decided to come out in flip-flops in his warehouse.

Microsoft Releases 'Mind Blowing' Xbox Specs

Microsoft Releases 'Mind Blowing' Xbox Specs

"This also wasn't mentioned, but Microsoft wants to get more into the cloud-based side of gaming's future," he said, "and I also think we'll see more news on this front before Xbox Series X is launched this holiday season.".

Amazon Promises "single-digit latency" for AR/VR Streaming Over 5G with AWS Edge Platform

Amazon Promises "single-digit latency" for AR/VR Streaming Over 5G with AWS Edge Platform

Promising “single-digit millisecond latencies” to end-users, Amazon is engaging with major mobile carriers deploying 5G networks to locate AWS resources at the ‘edge’ of these networks to facilitate low latency for applications like cloud-rendered AR and VR content.

UE4 Late Latching for Oculus Quest: Design, Benefits and How to Get Started

UE4 Late Latching for Oculus Quest: Design, Benefits and How to Get Started

We recently implemented a late latching solution for Quest with UE4.23 + Vulkan, which can help reduce your app’s rendering latency.The whole idea of implementing late latching is to re-update tracking-dependent rendering data (usually the uniform buffer storing view matrices) safely before the GPU begins using them.

Sponsored Post: Arm - Eliminating VR Motion Sickness

Sponsored Post: Arm - Eliminating VR Motion Sickness

These are made possible by brand new dedicated hardware functions that are part of Mali-D77 – Lens Distortion Correction (LDC), Chromatic Aberration Correction (CAC) and Asynchronous Timewarp (ATW).

How does Oculus Link Work? The Architecture, Pipeline and AADT Explained

How does Oculus Link Work? The Architecture, Pipeline and AADT Explained

Rather than rendering a backbuffer for the headset display, the PC compositor encodes the eye textures -- surfaces that an application submits to the compositor -- using H.264 video compression, and sends the images as slices to the remote client over USB.On the Oculus Quest, the remote streaming client is responsible for decoding, rectifying and submitting the frame to the compositor, acting as a proxy for the PC application on the remote HMD.

NVIDIA Announces CloudXR for AR

NVIDIA Announces CloudXR for AR

Built to support SteamVR/OpenVR content out of the box, Nvidia says it will release a CloudXR SDK to enable companies to offer AR and VR content from the cloud.

Google Stadia will be “faster and more responsive” than local gaming hardware

Google Stadia will be “faster and more responsive” than local gaming hardware

that negative latency, powered by a datacentre’s worth of compute silicon, may offer future cloud gaming systems flexibility to anticipate the likely action of a user, and ensure a speedy response ready for that potential eventuality.

Boundless XR: the next step to cloud-rendered VR

Boundless XR: the next step to cloud-rendered VR

This is achieved by rendering the high-quality graphics on the PC before transmitting them to a standalone headset over a 60-Ghz wireless access point.Cloud rendering makes high-quality 3D visuals accessible to all users across a range of devices.

Oculus CTO: ‘Rift S Still Worthwhile Even After Quest Gets PC-tether Feature’

Oculus CTO: ‘Rift S Still Worthwhile Even After Quest Gets PC-tether Feature’

The hand-tracking was also pretty good too, although Lang only got to try the upcoming Rift exclusive Asgard’s Wrath running on Quest, so there’s no telling how Link will truly perform with other titles.

We put Oculus Quest’s two craziest new VR features through their paces

We put Oculus Quest’s two craziest new VR features through their paces

The good news is that the Quest Link connection wholly emulates a standard Rift S headset, and that hardware already works great with existing SteamVR software.

Oculus: ‘We’d Eventually Like Quest PC Tethering to be Wireless’

Oculus: ‘We’d Eventually Like Quest PC Tethering to be Wireless’

Today at Oculus Connect 6, CTO John Carmack dove into the work the company has done on Oculus Link, the Quest feature which will soon allow the headset to tether to PC to play Rift games.

Virtual Reality has reached your feet and nobody talks about it

Virtual Reality has reached your feet and nobody talks about it

Accessories can make us get much more technology performance that we already use, as virtual reality glasses can revolutionize the way we play video games.

Measuring the perception of latency with a haptic glove

Measuring the perception of latency with a haptic glove

Visual, haptic, and audio latency aren’t the same. With audio enabled, the haptics felt good. With audio off, the haptics felt great. What’s happening is that the brain is fusing multiple sensory signals into unified perceptual events.

Measuring the Perception of Latency with a Haptic Glove

Measuring the Perception of Latency with a Haptic Glove

Measuring the Perception of Latency with a Haptic Glove. Meanwhile, my co-worker Max Di Luca recently published a paper titled “Perceptual Limits of Visual-Haptic Simultaneity in Virtual Reality Interactions”. Visual, haptic, and audio latency aren't the same.

Retailers' Most Common Cloud Mistakes and How to Avoid Them

Retailers' Most Common Cloud Mistakes and How to Avoid Them

By adopting global data distribution, while also establishing contingency plans that ensure low latency, horizontal scalability and compliance with data governance regulations, retailers can confidently defend their most critical business assets against infrastructure failures and realistically take advantage of all the benefits cloud technology has to offer.

Passthrough AR with Stereo Cameras

Passthrough AR with Stereo Cameras

It uses a transparent screen to layer digital content on top of the real world, and it's perfect for applications that require virtual information to be added to the users' view.

Rift S Will Get Enhanced Passthrough+ & ASW on the Latest NVIDIA GPUs

Rift S Will Get Enhanced Passthrough+ & ASW on the Latest NVIDIA GPUs

While it’s the best pass-through video we’ve seen on any consumer headset so far, the feature will soon be enhanced to take advantage of new capabilities available in NVIDIA’s latest GPUs. Oculus’ motion smoothing tech, Asynchronous Spacewarp, will also be similarly upgraded.

Facebook Shows Off High Quality Realtime Body Tracking

Facebook Shows Off High Quality Realtime Body Tracking

At Day 2 of F8 2019 today Facebook showed off a demo of body tracking with no markers or worn trackers. The company also showed off a larger scale body tracking demo where two players interacted with a virtual ball on a virtual pitch. Tagged with: facebook, full-body tracking, oculus.

Oculus Launches ASW 2.0 with Positional Timewarp to Reduce Latency, Improve Performance

Oculus Launches ASW 2.0 with Positional Timewarp to Reduce Latency, Improve Performance

Oculus says that while ASW 1.0 performs well as long as an application can maintain 45 FPS, it can’t maintain smooth motion in cases where framerate drops even further.