Nvidia CloudXR promises to beam high-end extended reality visuals directly into your headset from across the internet.CloudXR also relies on some very clever virtualization technology, which lets VR applications running in the cloud make maximum use of the hardware resources that are available.
However, AMD’s LiquidVR SDK and web page haven’t been updated in 5 years, so we want to know if AMD will continue to support VR.
Launched in Melbourne, Australia in 2015, Zero Latency VR lets you strap on a headset and backpack, grab a gun controller, and physically explore a virtual world with up to seven friends.
In it's first huge update for the new Quest system, Facebook-Oculus have improved functionality and even added a few new features.Facebook-Oculus have announced an image resolution improvement will come within the v23 update.
If the result is 2 - 2 then it is tie/draw or players can agree on the final Versus match to decide the winner.Honor system - all results should be reported to the Discord members Wedin or Devin.
"While 5G commercialization is still in its initial stage, it's never too early to start preparing for 6G because it typically takes around 10 years from the start of research to commercialization of a new generation of communications technology," Sunghyun Choi, head of Samsung's Advanced Communications Research Center, explained in a statement.
Zero Latency VR is proud to announce its partnership with Ubisoft to create a brand new free-roaming VR gaming experience.“We're excited to be partnering with Ubisoft to bring a AAA brand to the Zero Latency VR System for the first time.
Designed for mobile devices, the company says the chips support “VR-class latency” for streaming VR over Wi-Fi. Qualcomm’s new FastConnect 6900 and 6700 chips are designed to bring the latest Wi-Fi 6E standard to Snapdragon-based mobile devices like smartphones and standalone VR headsets.
Right now, Valve Index has problems with Wireless adapters most likely due to the amount of data it needs to receive.When Valve Index was released in June 2019, Gabe Newell (known as Gaben) decided to come out in flip-flops in his warehouse.
Promising “single-digit millisecond latencies” to end-users, Amazon is engaging with major mobile carriers deploying 5G networks to locate AWS resources at the ‘edge’ of these networks to facilitate low latency for applications like cloud-rendered AR and VR content.
We recently implemented a late latching solution for Quest with UE4.23 + Vulkan, which can help reduce your app’s rendering latency.The whole idea of implementing late latching is to re-update tracking-dependent rendering data (usually the uniform buffer storing view matrices) safely before the GPU begins using them.
Rather than rendering a backbuffer for the headset display, the PC compositor encodes the eye textures -- surfaces that an application submits to the compositor -- using H.264 video compression, and sends the images as slices to the remote client over USB.On the Oculus Quest, the remote streaming client is responsible for decoding, rectifying and submitting the frame to the compositor, acting as a proxy for the PC application on the remote HMD.
Built to support SteamVR/OpenVR content out of the box, Nvidia says it will release a CloudXR SDK to enable companies to offer AR and VR content from the cloud.
that negative latency, powered by a datacentre’s worth of compute silicon, may offer future cloud gaming systems flexibility to anticipate the likely action of a user, and ensure a speedy response ready for that potential eventuality.
This is achieved by rendering the high-quality graphics on the PC before transmitting them to a standalone headset over a 60-Ghz wireless access point.Cloud rendering makes high-quality 3D visuals accessible to all users across a range of devices.
The hand-tracking was also pretty good too, although Lang only got to try the upcoming Rift exclusive Asgard’s Wrath running on Quest, so there’s no telling how Link will truly perform with other titles.
Today at Oculus Connect 6, CTO John Carmack dove into the work the company has done on Oculus Link, the Quest feature which will soon allow the headset to tether to PC to play Rift games.
Accessories can make us get much more technology performance that we already use, as virtual reality glasses can revolutionize the way we play video games.
Measuring the Perception of Latency with a Haptic Glove. Meanwhile, my co-worker Max Di Luca recently published a paper titled “Perceptual Limits of Visual-Haptic Simultaneity in Virtual Reality Interactions”. Visual, haptic, and audio latency aren't the same.
By adopting global data distribution, while also establishing contingency plans that ensure low latency, horizontal scalability and compliance with data governance regulations, retailers can confidently defend their most critical business assets against infrastructure failures and realistically take advantage of all the benefits cloud technology has to offer.
While it’s the best pass-through video we’ve seen on any consumer headset so far, the feature will soon be enhanced to take advantage of new capabilities available in NVIDIA’s latest GPUs. Oculus’ motion smoothing tech, Asynchronous Spacewarp, will also be similarly upgraded.
At Day 2 of F8 2019 today Facebook showed off a demo of body tracking with no markers or worn trackers. The company also showed off a larger scale body tracking demo where two players interacted with a virtual ball on a virtual pitch. Tagged with: facebook, full-body tracking, oculus.