PC VR titles running through the Oculus Dash or through the Epic Game Store worked perfectly, it was only SteamVR titles that caused problems.With some of my favourite VR games now completely unplayable, I decided to take a serious look at what’s going wrong with SteamVR using Oculus Quest.
While I’m sure many Oculus users also have Facebook accounts, that doesn’t mean that they want their VR activities or information merged with it.“In the future, the use of the new Oculus glasses requires the user to also have a Facebook account.
"The companies in this sector are going to need a long runway before they generate enough revenues to be self-sustaining so another $2 billion in the bank for Cruise is the single most important aspect of this," Sam Abuelsamid, principal analyst for e-mobility at Guidehouse Insights, a market intelligence company in Detroit, told TechNewsWorld.
This is a feature that lets you ditch the Oculus Touch controllers and use nothing but your bare hands to interact with the virtual world.With the hand-tracking aspect of The Line out of the way, how’s the actual experience?
The Quest 2, working over Oculus Link, does suffer a small quality and latency penalty because it’s moving that data in compressed form over USB.
Doug Betts, president of the automotive division of J.D. Power, explained that the products that Apple makes now don't have the kinds of safety issues autos have.
The award-winning VR social game Rec Room saw a massive update on Quest 2 & mobile yesterday, including the fan favourite Rec Royale mode.A huge Quest 2 & mobile update has brought the fan-favourite 'Rec Royale' mode to the platform.
The second season of Virtual Battlegroundswill launch this Thursday and bring in a much-needed visual overhaul as well as new areas, weapons, and environmental effects.The improvements to the lobby and matchmaking also include a new kill room and multiplayer gun range.
On the cusp of a soon public listing, the gaming company Roblox says it's acquired , a San Francisco-based startup that provides real-time facial animation technology for 3D avatars.
This video is a quick digest of the paper "MEgATrack: Monochrome Egocentric Articulated Hand-Tracking for Virtual Reality" published by Facebook Reality Labs.Paper Abstract: We present a system for real-time hand-tracking to drive virtual and augmented reality (VR/AR) experiences.
Let's contrast IBM's and Microsoft's healthcare efforts this week -- and we'll close with my product of the week: the most advanced electric motorcycle on the market.Microsoft's Cloud for Healthcare focuses on fixing the data interoperability problem, which is perhaps Microsoft's new best skill.
A researcher from the XR community has gained root access to Oculus Quest 2 and is able to bypass Facebook Login.XRSI wants to help extend the same to AR/VR headsets, which would including protecting the right of users to jailbreak devices like Quest 2.
There’s still no getting around Oculus services or the need for a valid Facebook account to use Quest 2 though, which is why Robert Long, a senior software engineer at Mozilla working on WebXR, is offering up $5,000 to anyone who can successfully jailbreak Facebook’s latest standalone headset.
The goal of adding generalized security protections inside the good mobile app is to block common pathways that sneaker bot apps and auto-clicking apps need to function.
Presumably, Facebook will fix this account-banning issue, but readers who encounter it are advised (by myself) to box their Quest 2 back up and return it to the store.If the Oculus Quest 2 lacked mandatory Facebook integration I’d be willing to recommend it to anyone whose eyes could use it.
Tobii demonstrated the benefits of its eye-tracking technology in the HP Reverb G2 Omnicept Edition with two performance videos.Tobii released a pair of videos demonstrating the performance benefits of its eye-tracking technology paired with foveated rendering in the HP Reverb G2 Omnicept Edition.
The tool allows data set creators and users to correct issues of underrepresentation or stereotypical portrayals before image collections are used to train computer vision models.
NVIDIA GeForce RTX 3060 Ti. The first mid-range Ampere card to launch this year is GeForce RTX 3060 Ti, likely to be the first SKU in these series.Similarly to RTX 3070, this model will feature 8GB of GDDR6 memory clocked at 14 Gbps.
Earlier this month, Facebook revealed and opened pre-orders for the long-anticipated Oculus Quest 2.Fans all around the world are now told to expect delays because of the pre-order backlog.Customers in the United States are also delayed, with an estimated shipping date of the 3rd of November.
Whether you want to improve the haptics game on your commercial experience, get acquainted with haptic design, or just look forward to improved experiences in future XR applications, the launch of Interhaptics is a huge win.
Austin, Tx., Atlanta, Ga., and Raleigh, N.C., are the top three cities that will see the greatest number of postings for high-tech jobs that are in demand for the next three to five years, Stewart said.
Although Google isn't storing any personally identifiable information with Verified Calls, that doesn't mean Google isn't collecting data from the process.Technalysis Research's O'Donnell, though, maintained that getting businesses and consumers to use Verified Calls will produce revenue for Google without charging for the service.
It might just be the solution you need to encourage collaboration .From skills training to team building, virtual reality can empower the workforce in all kinds of ways.Whether the goal is communication or problem-solving, you can empower your team to achieve it with the right virtual reality experience .
Army researchers demonstrated in a real-world environment the first human-robot team in which the robot detects physical changes in 3D and shares that information with a human in real-time through augmented reality, who is then able to evaluate the information received and decide follow-on action.
Peixe says he ran into some problems during the six months in 2019 that he spent creating the game on Quill, a VR illustration platform (and still working full-time at Disney)—like, “how to keep the audience looking at the right place at the right moment”—but he worked through them, and it wasn’t long before the VR developer Oculus took notice of his work.