Today the US Patent & Trademark Office published a patent application from Apple that relates to Apple's future Mixed Reality Head-Mounted Device (HMD) that will use a wave guided display system with adjustable lenses.
The patent filing describes how “finger input from a user may be used to manipulate virtual objects in a mixed reality or virtual reality environment while a haptic output device in a finger device provides associate haptic output”.
On December 26, 2019, Sony Interactive Entertainment filed a patent for “GESTURE-BASED USER INTERFACE FOR AR AND VR WITH GAZE TRIGGER.” The patent reveals the company’s efforts to create a user-interface for VR/AR gaming devices as well as other consumer electronics.
The other patent, "Display System Having An Audio Output Device," refers to "a head-mounted display unit and a detachable speaker unit," which is far easier to understand, basically addressing the headphone component of a headset.
A new patent filed by Sony Interactive Entertainment provides new information about PlayStation VR 2.The patent hinds to a wireless information transfer between the device and the recipient.The design on the patent offers the possibility of a wireless VR device.
Sony’s new HMD comes with a number of design changes and the patent hints as a possible wireless signal which means no wired connection required with PlayStation 5 or PC.The HMD uses ultrasound transducers to detect the position of the user’s eyes.
Don't Miss: The top 10 early Black Friday deals on Amazon todayThe same site that uncovered a Sony patent showing what looked like the next-gen PlayStation 5 console, and which turned out to be the actual design of the PS5 dev kit sent to studios, found new Sony documentation that shows a game cartridge.
According to ETNews, the two companies have been discussing fabrication since the start of this year, and the chip responsible for operating the glasses will be built on the Korean tech giant's 7nm EUV node.
Google’s patent showcases an HMD, short for Head Mounted Display, with advanced wireless technology.The headsets should work with both smartphones and PCs. In related news, the 3rd generation Google Glasses have reportedly concluded their development stage, and are now in pilot production by manufacturers.
So while we know for sure from this and other patent applications that the company is looking at mixed reality technology, none of that guarantees we’re going to see an Apple HMD any time soon.
While it should come as no surprise that Sony has been busy filing patents for ways to use their VR technology, some of it is actually quite interesting, such as several that describe virtual live eSports competition viewing via special audience seats at the live venue.
Sony has patented what looks like a pair of prescription glasses for use with VR headsets like PSVR. Or perhaps it’s simply that using these glasses disrupts an eye-tracking sensor already embedded in the next version of PSVR.
Similarly, Microsoft plans to replace all the waveguides and lasers with a simple spinning fan studded with LEDs to create a screen with up to 90 degrees field of view.
“For example, sounds outputted by stationary speakers may not accurately reflect the distance, direction, and/or motion between the user and a virtual object included in the virtual environment.” As a remedy for this, Harman is looking to map VR soundscapes to robotic speakers, and then move them around in a room.
“The iPhone-maker is exploring building an AR headset, something that sources told CNET the company is hoping to release in roughly the next year,” the report said. Microsoft claims that it has doubled up the field of view on its second generation Windows Mixed Reality headset compared to its predecessor.
Facebook filed a patent application for an armband which performs finger tracking by reading electrical signals inside the user’s wrist. Tagged with: facebook, Faceboook Reality Labs, finger tracking, oculus, patent, research
In fact, it seems Samsung’s curved displays might soon be featured in its future virtual reality headsets, according to a recent design patent the technology conglomerate filed with the U.S. Patent and Trademark Office.
Facebook won a patent for an augmented reality display “with small form factor, a large field of view, and a large eyebox”. Engineering a display system that achieves a decent FoV without adding weight would be key to achieving this- and likely the research direction that led to this patent.
Yesterday the U.S. Patent Office published a patent application of Samsung's relating to a new design for a head mounted display (HMD), perhaps a next-gen Gear VR headset that overcomes some of the current negatives of current designs and adds some interesting new values that users will really appreciate.
Various different VR-related patent applications have come out and shed light on a future Lyft Virtual Reality system. Behind the lucrative name lies a fairly simple idea – a system that tracks a vehicle’s historical driving data and predicts the future patterns.
Not as a user of AltspaceVR’s service — I have to admit I’ve only tried it for minutes at a time at trade shows or conferences — but as someone who was, albeit tangentially, involved with the company and the people working there.
A number of images included in the application detail a shoe that uses motorized wheels or treads in order to both track movement and move the user into a predetermined area.
Facebook’s Oculus Rift, which released around the same time the patent was filed, also features hybrid Fresnel lenses, although Rift’s are undoubtedly finer in appearance than many on the market, including HTC Vive and the most recent Google Daydream.
Google VR shoes, patent description shows, will have you travel inside VR while staying in one spot in real life. Before our ‘how’ comes the Google’s description that new patent includes kicks with motors to keep our wandering feet in place.
The search giant filed a patent application, published last week, that details "motorized footwear" for "augmented and/or virtual reality." "This may allow the user to walk, seemingly endlessly in the virtual environment, while remaining within a defined physical space in the physical environment," the patent application reads.