Roguelites aren’t usually my forte, but I took up the bow and arrow in virtual reality and was sliced, shot, and stabbed as I inched my way further and further, learning from every death.
All the information about PSVR on PS5 has yet to be revealed, but based on what Sony has said so far and based on what new PS5 owners are saying online; there’s already quite a lot of useful information.
A mainstream VR motion controller with linear actuators and adaptive triggers could pull off some pretty amazing haptic illusions and once again pull the entire industry forward with next-generation force feedback.
In case you were wondering, PSVR on PS5 doesn’t gain any new features or options, but you can expect the same adjustments you’re used to on PS4, including a software IPD adjustment (and the ability to measure your IPD via the camera), the ability to see the PS5 dashboard and play non-VR games in a ‘theater screen’ mode, and you can capture videos and screenshots of your VR experience.
Sony has confirmed that the PS5 has native “legacy” modes for the PS4 and PS4 Pro. This means that the console can present an environment to PS4 games that’s identical to what they expect from the respective PS4 systems.
Eurogamer’s Ian Higton received a short clip from IO Interactive where we see Agent 47 nonchalantly pushing a lantern, letting it swing back and forth.
You’ve been wanting to try out the Oculus exclusive series Star Wars Vader Immortal since it first came to Rift and Quest last year.
“In 2020, Sony will release PlayStation 5 and a new version of the PlayStation VR headset (PSVR), which will further expand the high-end VR user base – the group intends to support this device with its current software package,” Immersive wrote in a financial report, TechBriefly says.
When it comes to the most-searched-for headsets, there’s been three clear leaders during the 2016, ’17, and ’18 holiday shopping seasons: PlayStation VR, Oculus Rift, and HTC Vive.
Sony patents also point to a wireless HMD, which would make for a pretty compelling living room setup and open up room-scale play in a way that current PSVR titles can’t match.
Additional IDC research suggests that hardware bundle pricing, headset design, and ease of use are all major factors of importance in growing the VR market.
Thanks to Microsoft pulling off a major coup, making the Xbox One backwards compatible with hundreds of popular Xbox Original and Xbox 360 titles, there’s been a lot of pressure on Sony to give gamers a way to play all their favourite old games on the newest box.
Although Sony has just released some official details, there’s a lot more information on this post, including PSVR2, and we could have an idea of what we can get our hands on early next year.
Therein, Mark Cerny, who has worked as the lead system architect on both PS4 and the next-gen PlayStation console, said that the upcoming system would feature a more powerful CPU and GPU, advanced audio processing, and radically faster mass storage.
While the game is slated to include VR support at some point, it’s still unclear when users will be able to jump into their creations with PSVR. Media Molecule's 'Dreams' Confirmed to Support PSVR at Launch.
Sony has patented what looks like a pair of prescription glasses for use with VR headsets like PSVR. Or perhaps it’s simply that using these glasses disrupts an eye-tracking sensor already embedded in the next version of PSVR.
When the game was finally launched, it ended up being pretty decent indie survival crafting type game, with some impressive procedural generation. The latest massive update, NEXT, almost completely overhauls the game. Bringing it much closer to the game that people were expecting.
3DRudder, the foot-controlled VR locomotion peripheral, has been officially available for PC VR users for around two years now, although the Marseille, France-based company has been working in the meantime to refine their design and also bring it to PSVR too.
The presentation was overwhelmingly focused on upcoming VR titles, including Iron Man VR, Blood & Truth, Five Nights at Freddy’s VR: Help Wanted, along with VR modes for games like Concrete Genie and No Man’s Sky. A lot of that upcoming PSVR docket is exclusive to the console, too: so if you want to pretend to be a Guy Ritchie-esque spy, fly around like Iron Man, or create your own worlds in Dreams, you’ll need Sony’s console.
At no point did I feel like I was playing a game that was obviously ported from a non-VR format and at the end of the day that’s just about the highest compliment I can pay No Man’s Sky considering it was released almost three years ago without VR support at all.
But above all VR headset makers, Sony has been clever with marketing and packaging its PlayStation VR system, releasing bundles with new software regularly in order to stoke interest and refresh retail point-of-purchase displays.
Two-forward facing sensors on these headsets find position and also track controllers. Three years of work and Rift S is the headset Facebook’s VR leaders landed on to replace its market-leading device. Rift S includes five sensors — all on the headset.