Talks and Announcements From Leading XR Companies at AWE Day 2

Talks and Announcements From Leading XR Companies at AWE Day 2

The packed day, despite some technical difficulties, featured more talks from XR experts and more announcements from XR companies.

‘Superhot VR’ Has Now Sold More Than 2 Million Copies

‘Superhot VR’ Has Now Sold More Than 2 Million Copies

“Across all sales platforms, we’ve managed to achieve something that not many developers manage to do in any medium, and that’s pretty meaningful to us so we thought we’d send a press release about it,” said Callum Underwood, Director of Special Projects at SUPERHOT Team.

Oculus sales spiked in the lead-up to Half-Life: Alyx

Oculus sales spiked in the lead-up to Half-Life: Alyx

Non-ad revenue grew 80 percent compared to the start of 2019 Facebook’s Oculus Quest was one of the first VR devices that was both full-featured and fairly easy to use, and Facebook aspired to make it the first mass-market headset.

Magic Leap reportedly laying off 1,000 employees and dropping consumer business

Magic Leap reportedly laying off 1,000 employees and dropping consumer business

Mixed reality company Magic Leap is reportedly laying off around 1,000 employees and abandoning its focus on consumer headsets.The company tweaked its headset name last year to appeal more to business customers, and since the pandemic began, it’s promoted the roughly $2,300 Magic Leap One as a tool for remote work.

More Than 100 VR Games Have Exceeded $1 Million in Revenue

More Than 100 VR Games Have Exceeded $1 Million in Revenue

Based on data gathered from the major VR storefronts—Steam, PlayStation Network, Oculus PC, & Oculus Rift—and insights from developers, Chennavasin estimates that a total of 106 VR games have exceeded $1 million in revenue.

Could Ads Become Potent Weapons Against Streaming Piracy?

Could Ads Become Potent Weapons Against Streaming Piracy?

"Among U.S. broadband households using free, ad-supported video services, 97 percent also subscribe to a premium OTT or pay-TV service," noted Brandon Riney, research analyst at Parks Associates.

Unity drops official support for OpenVR, Valve working on replacement

Unity drops official support for OpenVR, Valve working on replacement

Moving forward, the list of officially supported Unity platforms is as follows: ARKit ARCore Microsoft HoloLens Magic Leap Oculus Windows Mixed Reality PlayStation VR strong demand 🔥.

‘Boneworks’ Outpaces ‘Beat Saber’ to 100K Units, Earns $3 Million in First Week

‘Boneworks’ Outpaces ‘Beat Saber’ to 100K Units, Earns $3 Million in First Week

Now Boneworks, the action-physics adventure from veteran VR developer Stress Level Zero reached an impressive milestone for an indie VR release, selling more than 100K units for $3 million in revenue in its first week, the studio confirmed.

VR Hardware Revenue Soars in 2019 as Oculus Quest and Valve Index Remain in High Demand

VR Hardware Revenue Soars in 2019 as Oculus Quest and Valve Index Remain in High Demand

After the unveiling of Half-Life: Alyx, sales of the high-end VR headset challenged Valve's stock, causing delays in shipping.Given that Alyx is slated for release in March, you may want to put your Valve Index order in if you're planning to play it on launch day.

Facebook expects FTC fine of up to $5bn in privacy investigation

Facebook expects FTC fine of up to $5bn in privacy investigation

Facebook recorded a $3bn legal expense “in connection with the inquiry of the FTC into our platform and user data practices”, the company said.

Pressure Mounts for Xbox’s Missing VR Strategy as PSVR Revenue Nears $2 Billion

Pressure Mounts for Xbox’s Missing VR Strategy as PSVR Revenue Nears $2 Billion

In an era where PS4 has a significant install base lead already, and with PSVR further sharpening the system’s competitive edge, pressure is mounting for Microsoft to figure out its Xbox VR strategy.

Superhot VR Has Sold Over 800,000 Units Across All Platforms

Superhot VR Has Sold Over 800,000 Units Across All Platforms

Not only did Underwood confirm Superhot VR had made more revenue than the original Superhot, but the VR version has sold over 800,000 copies across its various platforms.

Viveport Infinity the Unlimited VR Subscription Service Will Cost $12.99 per Month

Viveport Infinity the Unlimited VR Subscription Service Will Cost $12.99 per Month

In a bid to make the Viveport subscription service even more tempting for HTC Vive and Oculus Rift users, the platform announced an unlimited version called Viveport Infinity back in January.

Apple's Plans for Subscription News Service Irk Publishers

Apple's Plans for Subscription News Service Irk Publishers

"This is another step towards making that vision a reality." No Fear of Competition Facebook has been the leader in social media news sites, with 43 percent of Americans getting their news from its platform.

Facebook: Oculus Go "Contributed To Revenue Growth"

Facebook: Oculus Go "Contributed To Revenue Growth"

When explaining this increase, Wehr included the marketing cost of Oculus Go: In addition to continued investment in infrastructure, safety & security, and innovation, expenses were also driven by seasonal factors – including marketing efforts, notably the promotion of Portal and Oculus Go. This likely refers to the celebrity marketing campaign Facebook threw in fall.

SuperData: Oculus Quest will Boost in 2019 VR Market?

SuperData: Oculus Quest will Boost in 2019 VR Market?

The company SuperData has just published the figures for sales, significantly higher, virtual reality headsets in 2018 and presents a projection for the year 2019. The US firm has also split a projection for the year 2019 promising a nice success to the future Oculus high-end standalone headset, the Quest .

Jesse Schell’s ‘Wild’ Guess: 1 Million Oculus Quests Sold In 2019

Jesse Schell’s ‘Wild’ Guess: 1 Million Oculus Quests Sold In 2019

He’s worked with VR for decades, dating back to his time as a Disney Imagineer, and his studio Schell Games is responsible for more than a dozen VR and AR projects including I Expect You To Die — a hand-controlled VR game which cleared $3 million in revenue late last year despite the relatively slow uptake of headsets.

Facebook knowingly duped game-playing kids and their parents out of money

Facebook knowingly duped game-playing kids and their parents out of money

A couple of months earlier, she had launched a project to help Facebook reduce chargebacks from the credit card companies, who were forcing the social media giant to return money spent by children on games after hearing from outraged parents who said they were duped.

SuperData: VR grew 30% in 2018 thanks to PSVR, Oculus Quest will be 2019’s hit

SuperData: VR grew 30% in 2018 thanks to PSVR, Oculus Quest will be 2019’s hit

When all of 2018’s hardware, software, and experience revenues are considered together, XR generated $6.6 billion in 2018, and the numbers are projected to grow steadily each year for the next four years.

SuperData: Oculus Expected to Sell 1.3M Quest Units in 2019 – Variety

SuperData: Oculus Expected to Sell 1.3M Quest Units in 2019 – Variety

It was the headset of choice amongst gamers during the holiday season, SuperData said, thanks to steep Black Friday discounts and the launch of critically-acclaimed rhythm game “Beat Saber.” PlayStation VR surpassed Samsung Gear VR to become the new market leader in the fourth quarter, with consumers reportedly craving higher-end experiences found in console, PC, and standalone headsets.

For AR/VR 2.0 to live, AR/VR 1.0 must die

For AR/VR 2.0 to live, AR/VR 1.0 must die

Smartglasses enterprise revenue Smartglasses enterprise pilot projects and full-scale rollouts have been symptomatic of an early-stage tech platform, but real-world productivity results are now being delivered with companies like Lockheed Martin reducing satellite building activities by more than 50 percent using HoloLens/Scope AR .

Epic Aims to Take on Steam with Newly Announced Epic Games Store

Epic Aims to Take on Steam with Newly Announced Epic Games Store

Both Steam and the Oculus Store take an industry standard cut of 30% of a game’s revenue, although Epic CEO Tim Sweeney today announced in a blogpost that the company would soon be creating their own dedicated storefront that will only take a 12% slice of the pie; that includes games created with Epic’s Unreal Engine 4, Unity, and other game engines.

Tim Sweeney: Games Released On Epic Games Store Can Support VR

Tim Sweeney: Games Released On Epic Games Store Can Support VR

The Epic Games store promises more revenue per sale to developers than other options and “will launch with a hand-curated set of games on PC and Mac, then it will open up more broadly to other games and to Android and other open platforms throughout 2019,” an announcement post states.

What's The Actual Business Case For Virtual Reality In Music?

What's The Actual Business Case For Virtual Reality In Music?

While applications like MelodyVR and Oculus Venues are critical early steps in setting the tone for future VR music experiences, they arguably fall short by cloning incumbent business and design practices from the "real-world" entertainment industry into a medium that has far more technological potential.

HTC’s not done making phones, but it needs to find new ways to stay alive

HTC’s not done making phones, but it needs to find new ways to stay alive

HTC, the maker of the first ever commercially available Android phone, is still keen on making new devices, even after a disappointing year that saw it lose $330 million in the fourth quarter.

Death Watch Begins for Google

Death Watch Begins for Google

Google's problems likely started when it went to the European Commission, along with Sun and Oracle, and persuaded it to levy massive fines against Microsoft and compel the company to open its operating system to competing browsers.

Mobile App Financing Startup Gets $6M Helping Hand

Mobile App Financing Startup Gets $6M Helping Hand

The company offers two financing products -- Accelerate and Extend -- that employ an automated system to gather and analyze real-time business data on applicants, including current and future earnings.