The packed day, despite some technical difficulties, featured more talks from XR experts and more announcements from XR companies.
“Across all sales platforms, we’ve managed to achieve something that not many developers manage to do in any medium, and that’s pretty meaningful to us so we thought we’d send a press release about it,” said Callum Underwood, Director of Special Projects at SUPERHOT Team.
Mixed reality company Magic Leap is reportedly laying off around 1,000 employees and abandoning its focus on consumer headsets.The company tweaked its headset name last year to appeal more to business customers, and since the pandemic began, it’s promoted the roughly $2,300 Magic Leap One as a tool for remote work.
Based on data gathered from the major VR storefronts—Steam, PlayStation Network, Oculus PC, & Oculus Rift—and insights from developers, Chennavasin estimates that a total of 106 VR games have exceeded $1 million in revenue.
Moving forward, the list of officially supported Unity platforms is as follows: ARKit ARCore Microsoft HoloLens Magic Leap Oculus Windows Mixed Reality PlayStation VR strong demand 🔥.
Now Boneworks, the action-physics adventure from veteran VR developer Stress Level Zero reached an impressive milestone for an indie VR release, selling more than 100K units for $3 million in revenue in its first week, the studio confirmed.
After the unveiling of Half-Life: Alyx, sales of the high-end VR headset challenged Valve's stock, causing delays in shipping.Given that Alyx is slated for release in March, you may want to put your Valve Index order in if you're planning to play it on launch day.
Facebook recorded a $3bn legal expense “in connection with the inquiry of the FTC into our platform and user data practices”, the company said.
In an era where PS4 has a significant install base lead already, and with PSVR further sharpening the system’s competitive edge, pressure is mounting for Microsoft to figure out its Xbox VR strategy.
In a bid to make the Viveport subscription service even more tempting for HTC Vive and Oculus Rift users, the platform announced an unlimited version called Viveport Infinity back in January.
"This is another step towards making that vision a reality." No Fear of Competition Facebook has been the leader in social media news sites, with 43 percent of Americans getting their news from its platform.
When explaining this increase, Wehr included the marketing cost of Oculus Go: In addition to continued investment in infrastructure, safety & security, and innovation, expenses were also driven by seasonal factors – including marketing efforts, notably the promotion of Portal and Oculus Go. This likely refers to the celebrity marketing campaign Facebook threw in fall.
The company SuperData has just published the figures for sales, significantly higher, virtual reality headsets in 2018 and presents a projection for the year 2019. The US firm has also split a projection for the year 2019 promising a nice success to the future Oculus high-end standalone headset, the Quest .
He’s worked with VR for decades, dating back to his time as a Disney Imagineer, and his studio Schell Games is responsible for more than a dozen VR and AR projects including I Expect You To Die — a hand-controlled VR game which cleared $3 million in revenue late last year despite the relatively slow uptake of headsets.
A couple of months earlier, she had launched a project to help Facebook reduce chargebacks from the credit card companies, who were forcing the social media giant to return money spent by children on games after hearing from outraged parents who said they were duped.
When all of 2018’s hardware, software, and experience revenues are considered together, XR generated $6.6 billion in 2018, and the numbers are projected to grow steadily each year for the next four years.
It was the headset of choice amongst gamers during the holiday season, SuperData said, thanks to steep Black Friday discounts and the launch of critically-acclaimed rhythm game “Beat Saber.” PlayStation VR surpassed Samsung Gear VR to become the new market leader in the fourth quarter, with consumers reportedly craving higher-end experiences found in console, PC, and standalone headsets.
Smartglasses enterprise revenue Smartglasses enterprise pilot projects and full-scale rollouts have been symptomatic of an early-stage tech platform, but real-world productivity results are now being delivered with companies like Lockheed Martin reducing satellite building activities by more than 50 percent using HoloLens/Scope AR .
Both Steam and the Oculus Store take an industry standard cut of 30% of a game’s revenue, although Epic CEO Tim Sweeney today announced in a blogpost that the company would soon be creating their own dedicated storefront that will only take a 12% slice of the pie; that includes games created with Epic’s Unreal Engine 4, Unity, and other game engines.
The Epic Games store promises more revenue per sale to developers than other options and “will launch with a hand-curated set of games on PC and Mac, then it will open up more broadly to other games and to Android and other open platforms throughout 2019,” an announcement post states.
While applications like MelodyVR and Oculus Venues are critical early steps in setting the tone for future VR music experiences, they arguably fall short by cloning incumbent business and design practices from the "real-world" entertainment industry into a medium that has far more technological potential.
HTC, the maker of the first ever commercially available Android phone, is still keen on making new devices, even after a disappointing year that saw it lose $330 million in the fourth quarter.
Google's problems likely started when it went to the European Commission, along with Sun and Oracle, and persuaded it to levy massive fines against Microsoft and compel the company to open its operating system to competing browsers.