VR Hardware Revenue Soars in 2019 as Oculus Quest and Valve Index Remain in High Demand

VR Hardware Revenue Soars in 2019 as Oculus Quest and Valve Index Remain in High Demand

After the unveiling of Half-Life: Alyx, sales of the high-end VR headset challenged Valve's stock, causing delays in shipping.Given that Alyx is slated for release in March, you may want to put your Valve Index order in if you're planning to play it on launch day.

Games data and market research » Extended Reality Will Save Enterprise $13.5 Billion In Training Costs

Games data and market research » Extended Reality Will Save Enterprise $13.5 Billion In Training Costs

According to SuperData, enterprises that adopt XR training technology will save $13.5 billion that would otherwise have been spent on traditional training that includes instructors, dedicated learning spaces and traveling to remote facilities.

SuperData: VR grew 30% in 2018 thanks to PSVR, Oculus Quest will be 2019’s hit

SuperData: VR grew 30% in 2018 thanks to PSVR, Oculus Quest will be 2019’s hit

When all of 2018’s hardware, software, and experience revenues are considered together, XR generated $6.6 billion in 2018, and the numbers are projected to grow steadily each year for the next four years.

SuperData: Oculus Expected to Sell 1.3M Quest Units in 2019 – Variety

SuperData: Oculus Expected to Sell 1.3M Quest Units in 2019 – Variety

It was the headset of choice amongst gamers during the holiday season, SuperData said, thanks to steep Black Friday discounts and the launch of critically-acclaimed rhythm game “Beat Saber.” PlayStation VR surpassed Samsung Gear VR to become the new market leader in the fourth quarter, with consumers reportedly craving higher-end experiences found in console, PC, and standalone headsets.