In this communication, Pico Interactive highlights some of the specifications of its future standalone headset: Qualcomm XR2 chipset 90 Hz Curved Display Wi-Fi 6 3 Physical IPD adjustments Optical Positional tracking, with 4 tracking cameras Optical Tracked Controllers, with 32 tracking points All-PU materials fabrication, for easier sanitization The headset is going to be launched on the Chinese market as a consumer device on May, 10th.
Spotted this morning, it seems Valve has issued an official patent for a wireless version of the Valve Index VR headset.Still, the Index is one of the comfiest fits around, so you can bet Valve will think to refining the headset's ergonomics if such a design ever makes it to market.
According to the case study, the Department of Defense claims that VR training with Street Smarts VR saves an average of “40 hours per use, per year.” The system is currently being used to train 3,000 Airforce security forces across 12 units and 10 military bases.
The Pico Neo 2 proposes few pre-installed applications that act as showcases of what is possible to do with the headset : Some tech demos about eye tracking;ENGAGE to show that it is possible to use it for virtual events;An enterprise application about insurance;Oh Shape to showcase its potentiality in the entertainment scene;Some viewers of 360 videos;Some editors of 360 content;Etc… Most of the apps are short and/or boring.
To fully manage your creative and development process, it is necessary to learn how to use joints and to deal with physics to create the specific interaction you want.
“We think this collaboration is the beginning of a great way to explore synergies between our games and our communities, and it’s been great to tag-team it with our friends at OhShape,” Synth Riders CEO Arturo Perez said in a release shared with ARPost .
Headset & Controller Tracking.The most unique and interesting feature of this headset is the built-in eye-tracking.Unlike Oculus, Pico gives you complete control over the headset.The Neo 2 is priced less than the Quest and the integrated eye-tracking opens so many interesting doors and possibilities.
With leading visual clarity, high quality off-ear headphones, improved tracking, and new controllers, there’s a lot to look forward to.From the upgrades and improvements, it seems quite clear that HP has been listening carefully to feedback from users of the original Reverb and other WMR headsets at large.
And with Oculus Touch controllers, your hands are in the game, so you can see your every gesture and feel the power of every impact.Oculus Quest is an all-in-one gaming system built for virtual reality.
Today at the Snapdragon Tech Summit, Qualcomm announced the Snapdragon XR2 5G, a direct successor bringing much-needed updates to their eXtended Reality platform.Another important feature is low-latency camera passthrough , which lets developers create new mixed reality experiences by overlaying virtual objects onto a video feed of the real-world.
Today the company revealed its latest VR and AR headset reference designs which now include the company’s powerful new Snapdragon XR2 chip.The company added today that the XR2 reference design can support controllerless hand-tracking (likely from Ultraleap), Atraxa magnetic controller tracking, and Tobii eye-tracking.
There are inherent technological limitations, like limited tracking volume and issues with occlusion Virtual objects don’t provide the tactile feedback that we rely on when interacting with real-life objects Choosing hand gestures that activate the system without accidental triggers can be difficult, since hands form all sorts of poses throughout the course of regular conversation You can find solutions we found for some of these challenges in our Best Practices section.
HTC's Vive Cosmos VR headset is getting three siblings: the Cosmos Play, an entry-level version of the PC-based headset; the Cosmos Elite, a higher performance model that works with the company's Lighthouse system to provide the more immersive tracking for SteamVR; and the Cosmos XR, a version of the Cosmos with four forward-facing cameras for high-resolution passthrough augmented/mixed reality experiences.
Technically, the HTC Vive/Pro, Valve Index, and the SteamVR base stations that support them use a version of inside-out tracking where they shoot some arbitrary number of lasers around the room, which cameras inside the headset and controllers pick up as you move around.
French startup LYNX today revealed the R-1, a standalone VR headset built for pass-through AR and powered by Qualcomm’s new Snapdragon XR2 chip.
"A helpful way that technology can and is being used to stop the spread of illness is the use of public health surveillance data," noted Snell."Given this, using technology to detect infection -- like fever -- would not be very effective at preventing the spread," she noted.
New sales data out for 2019 showed a huge boom for headsets untethered from PC, and that could have a huge impact on VR fitness adoption.Sales of standalone headsets were up by more than 100 percent, and Oculus Quest sold over 200,000 units during the second quarter alone.
Oculus rolled out hand-tracking on Oculus Quest last week as an experimental feature, but the company says it’s waiting on feedback before it commits to bringing the capability to its latest PC headset, the Rift S.
Apparently Black Friday and Cyber Monday have been good to Facebook this year, as Oculus Go has jumped far up the video games best sellers list on Amazon, beating out notable entries such as Nintendo Switch, Oculus Rift S, and Oculus Quest.
Vive Cosmos is the Lowest Rated HTC Headset on Amazon by Far. In our review of Cosmos (we wrote it after trying the initial low-light hot fix), Road to VR’s executive editor Ben Lang noted that Cosmos’ tracking performance still falls somewhere between PSVR and Rift S when played in optimal conditions.
We tend to assume that various objects and resources will be augmented with data or digital experiences by companies like Google.
Within each frame, the system executes the following steps:Search camera images for bright volumes of infrared lightDetermine a matching scheme between image projections and the underlying 3D model of the controllerCompute the 3D pose of the controller with respect to the headset and fuse with inertial dataIn order for the system to obtain a sufficient number of constraints to solve for the position and orientation, we need a minimum number of observations.
The VR landscape has changed quite a bit between the launch of the original Vive and now, and HTC hopes that Cosmos will reboot the Vive experience with a better and easier to use product.
Today the US Patent & Trademark Office published a patent application from Apple that relates to the field of head-mounted displays (HMD) used for applications that immerse a user in a virtual reality (VR) or an augmented/mixed reality (MR) environment.
While Quest & Rift S surely have the widest controller tracking coverage we’ve from similar inside-out systems, both had notable deadzones when bringing the controllers very close to the headset.
In my last year’s tests, the tracking on the standalone headset was already quite good, but this year it was absolutely faster and more precise , especially if I looked in the periphery of my vision.