Shin and Fathom Media’s latest VR experience, called Eye of the Beholder — inspired by Shin’s 2016 Oscar-shortlisted documentary short My Enemy, My Brother — immerses the player in an intense, dramatic 20-minute journey.
When Microsoft Flight Sim first launched, it was without any VR support whatsoever, as we reported at the time.The Flight Simulator developers have indicated that sometime in December the Steam version of the sim will be open to any VR headset that’s compatible with SteamVR.
Now available for purchase on the company’s website for $750, Pimax “5K” Super features the same 2,560 × 1,440 resolution per-eye and 200-degree FOV as the Plus variant, however the biggest draw is its higher refresh rate at 160Hz, with 180Hz available in experimental mode.
Fly the space shuttle in an accurate physics based landing simulation and take control of the Canada Arm in space as you witness the Earth pass below during a full day / night cycle.
When the Switch was first released, we saw impressive demos where the Switch Joy Cons could simulate the feeling of a marble rolling around inside the system and other pretty convincing haptic tricks.
Universal Studios Japan has today announced the release date for their upcoming Super Nintendo World theme park.The new theme park will open February 4th, 2021 on the 20th anniversary of the original Universal Studios Japan park.
Dead Science is a research experiment, designed to be played remotely.A SteamVR Device (Vive, Vive Pro, Index)Should work with Oculus devices, not testedA 2x2m tracking spaceWindows The game takes about 10-15 minutes to play through.
Design Partners Chief Design Officer Cormac Ó Conaire shared his experiences using the VR Ink Pilot Edition, some of his views on VR in product design, and insight into how even a beta version of an enterprise solution actually impacts us all.
Asobo Studio also said that compatibility with additional VR headsets would not come until later, but that plan has changed.“Everybody will get access to VR now, and when I say everybody [...] it will also be open to all devices, including the Oculus family, Valve family, really every family of headset are going to be supported there.”.
VR spending to pass $1bn in 2020 Market analyst Omdia says 6.4 million virtual reality headsets will be sold this year.ShareA total of 6.4 million VR headsets will be sold in 2020, with the VR market reaching $1.1 billion in content spending this year.
( Warning : the code will work only after the event starting time).Insert your nickname (it will be displayed on a tag on your avatar)To teleport around use your right controller joystick Enjoy the immersive exhibition while chatting with other visitorsTo leave the room, click "A" on your right controller and select "Leave Room".
Carmen Sandi says: "The advantage of our study, is that we have developed a model in which capturing behavioral parameters of how people explore two novel virtual environments is enough to predict how their heart rate variability would change if they were exposed to highly stressful situations; hence, eliminating the need of testing them in those highly stressful conditions.".
During a live Q&A hosted on Twitch this past week, developer Asobo Studio confirmed that full VR support will be exiting closed beta and arriving on all PC VR headsets, including the HTC Vive, Oculus, Valve Index, and Windows Mixed Reality, this December as part of the free “Sim Update 2.”.
The upcoming combat flight sim for PC, Project Wingman will launch next week on December 1st.Project Wingman is a Kickstarter funded combat flight sim that will allow players to take control of a variety of fighter jets across different missions.
Of course, the reason you’ve bought Oculus Quest 2 is to play games and experience movies and videos (not those kinds,) in Virtual Reality, so what is available?
With VR deals being few and far between, thankfully Black Friday has sprung a few savings upon us and especially so with the HTC VIVE Cosmos Elite being $100 off at retailer Newegg.Save $100 on the HTC VIVE Cosmos Elite VR Headset at Newegg.
The early battle was overcoming the sticker shock that comes with outfitting remote actors with the hardware necessary to create a virtual theater production.Bradley’s process uses VR headsets to take as many as three separate actors and put them together on the same virtual stage.
TL;DR: The Oculus Quest 2 64GB VR headset will be restocked at Walmart at 7 p.m. ET Nov. 25.If you've been itching to get an Oculus Quest 2 VR headset, head to Walmart at 7 p.m. ET Nov. 25 to get yours before they sell out again.
“LucidWeb identified a solution to digitize film festivals fully by creating a virtual library that can be made accessible to everyone directly and instantly via the [web] browser,” LucidWeb said in a release shared with ARPost.
Allowing users to install and run Android apps on the headset—if just in a ‘flat’ mode on a virtual screen controlled by a laser pointer—could drastically boost the value of the headset by bringing all manner of video players, web browsers, productivity tools, utilities, and even flat games to the device.
"In designing a great home gym, the problem to solve is not in finding equipment, but rather in creating functional space," said Green.People creating their home fitness spaces are also discovering that exercise equipment doesn't need to be big and bulky.
Santa Alvin won’t gift us a new headset for this Christmas (Image taken by Santa Claus Photo Montage app) After I had these little pieces of info, he didn’t want to comment any more on the matter, and we started talking about other topics.
A special colored bundle, the set comes with a facial interface in dark red, 2 foam replacements in light gray and a silicone nose guard.1 X Standard PU Leather Foam Replacement (Light Gray).1 X Comfort PU Leather Foam Replacement (Light Gray).
This video is a quick digest of the paper "MEgATrack: Monochrome Egocentric Articulated Hand-Tracking for Virtual Reality" published by Facebook Reality Labs.Paper Abstract: We present a system for real-time hand-tracking to drive virtual and augmented reality (VR/AR) experiences.