From key AR and VR industry statistics, to how immersive technology will change the way children learn, to how to design for mobile augmented reality, these are the 18 stories ARPost readers clicked on the most in 2018:
Key Statistics for the Virtual and Augmented Reality Industry in 2018
Statistical data for virtual and augmented reality industry for 2018 indicate the growth path for these technologies and their potential for future market share.
The 5 Best Virtual Reality Music Experiences You Must Try
Benefits of Virtual Reality
Virtual reality has brought entertainment to a higher level. Discover the most immersive ways to enjoy music with the help of virtual reality.
Shoe Unboxing in Augmented Reality: adidas Originals launched a Global AR Shoe Unboxing On Mobile Web To Debut the Deerupt Sneaker
Rose Digital and Annex88 create together the first web-based augmented reality unboxing experience for the adidas Originals Deerupt shoe model.
5 Ways Augmented Reality Will Improve Your (Everyday) Life
Nintendo’s Virtual Boy 3D Gaming Console. Similar to SEGA, Nintendo also had the vision of putting out a Virtual Reality headset for the gaming market. They even went as far as putting a VR headset on the market, but unfortunately it didn’t make it far. Released in the mid 1990s and known as the Virtual Boy, the device was a 3D gaming console that had a 3D viewing system rigged out to look like virtual reality. While it was way cheaper than the other options on the market at the time, the device also didn’t manage to truly spark the VR movement, simply because it lacked head-tracking and quality graphics and only offered stereoscopic 3D display.
Augmented reality has developed into a technology that can enhance and alter the way we live. But, can it change our lives for the better?
5 Amazing Virtual Reality Startups to Watch in 2018
These virtual reality startups are among the most promising companies which will take VR technology to new levels of application and innovation.
The Best Virtual Reality Apps for Children
Let your children discover the amazing world of virtual reality through these safe, fun and educational virtual reality apps, developed especially for children.
Creating 3D Characters and Animations for AR Children’s Books
A comic book artist, writer, editor and producer, provides a step-by-step guide to creating the character and animations for an AR children’s book.
Top Augmented Reality SDKs for Developers
Discover the most popular augmented reality SDKs used by developers to create mobile AR applications and games.
How Virtual and Augmented Reality will Change the way Children Learn
The First Computer Virtual and Augmented Reality Headset – The ‘Ultimate Display’ Concept and the Sword of Damocles. If we could name one person as the father of Virtual and Augmented Reality headsets as we know them today, it would without a doubt be Ivan Sutherland. In the 1960s, he described the concept of the ‘Ultimate Display’ that would be able to stimulate reality to a point that the viewer would not be able to tell the difference between the virtual and the real world. His concept included a head-mounted display with 3D sound and tactile feedback, a computer that would create and maintain the virtual world through this device and the ability of a user to interact with objects from the virtual world in a realistic manner. Sutherland later created the first VR/AR head-mounted display, which was connected to a computer and not a camera, known as the Sword of Damocles. However, the contraption he made was too heavy for a person to wear comfortably on their head, so the device had to be suspended from the ceiling. Furthermore, the computer generated graphics were too primitive with wireframe rooms and objects.
Exploring the ways in which education will evolve with the help of virtual and augmented reality technologies.
The Best Virtual Reality Racing Games
Buckle up and discover the most engaging, realistic and immersive virtual reality racing games you can play on your tethered VR headset.
Is Virtual Reality Technology Bad for the Environment?
A look into how the production of virtual reality technology impacts the environment, and how producers and consumers can explore VR with minimal environmental impact.
Four Books to Help you Learn About Augmented Reality
Understanding what augmented reality is about can help you to get the most from what it has to offer. Here are some book that could help.
Pi Square: Making Animations Render 1000 Times Faster With Only 10% Cost
Pi Square, exhibitor at SIGGRAPH Asia 2018, is dedicated to revolutionizing the future of animation production.
Top Players in the Augmented Reality and Virtual Reality Space
It's Been Around For Decades. As a whole, virtual reality is not as new as people think it is. While the exact origin is still a mystery, some people credit 19th century French playwright Antonin Artaud as the creative force behind the concept of virtual reality. By the 20th century, researchers began diving deep into the different elements of virtual reality. Toys like the View Master are often regarded as a primitive version of what virtual reality would later become.
Discover the top companies around the world that create value and develop innovative products for the AR and VR space.
Arcona Marketplace: Your Chance to Own Digital Land and Create Your Own Augmented Reality World
The creators of the first AR ecosystem, Arcona, open up its digital land for auction, allowing users to develop their own augmented reality world.
Apprentice.io Secures $8M for the Launch of the First Conversational AI and AR Platform
Apprentice.io managed to secure $8 million Series A funding to launch its conversational AI and AR platform for pharma/biotech industries.
Augmented Reality Glasses Bring U.S. Historic Sites to Life
Visitors to the historic homes of America’s presidents are now enjoying AR-enhanced tours, thanks to the AR storytelling expertise of ARtGlass and Epson’s augmented reality glasses.
Designing for Mobile AR When the World is Your Interface
Designing for mobile augmented reality presents a unique set of challenges. How can designers maintain some level of control over the user experience while sustaining the AR illusion?
Sensorama was the first attempt at VR experience, this unique concept was developed by a cinematographer named by Morton Heilig. This VR device was aimed at stimulating a person’s senses.