Beat Saber (2018), the hit VR rhythm game that launched this summer on PC VR headsets, is officially landing on PSVR November 20th, including more songs and features to keep you slicing and dicing those flying blocks to the beat.
The game, which took the VR community by storm when it launched back in May, is coming with five new “exclusive songs” from electronic dance music artists and talents from around the world, Beat Games says in a PS blogpost .
The game originally launched with 10 songs, although the game’s unofficial level editor allows PC players to plug in their own music and make their own levels.
The game’s first planned expansion pack on PSVR, which doesn’t have a specific release date yet, is said to include 10 more songs “very soon after the release.” Beat Games say they “want to [release] new music regularly.”
It’s uncertain what this means for players on Rift, Vive, and Windows VR playing through Steam and the Oculus Store , although the game is technically still in Early Access on PC, so it’s possible that when it makes its full-featured launch it will include many of the same updates (minus whatever exclusive songs are coming to PSVR).
Watch 'Beat Saber' in Action on PSVR
A new ‘Practice Mode’ feature will also let PSVR users start from any part of the level or even slow the game to practice more difficult parts.
Here’s a list of the modes coming to Beat Saber for PSVR:
- Party mode : Entertain your friends and family and have fun together! Everyone can join and start playing in seconds! Who is going to win today?
- One saber mode : Use only one saber for playing but be aware – there is no time for slacking. You will feel like a real life swordsman.
- No Arrows mode : The direction of your swing depends on you. How fast can you decide and make the best cut?
- Global leaderboards : Climb the global leaderboards and compete with other players from all around the world.
The Stuntmaster and the Cybermaxx. The 1990s were huge for the development of VR, even though the devices didn’t truly capture the market the way they did now. However, they were nonetheless extremely immersive for the time. Two of the most notable head mounted displays are definitely the Cybermaxx by Victormaxx and the Stuntmaster. They basically had an LCD screen embedded in a visor, that had a head tracking system, colorful stereoscopic 3D with a price tag that was a bit below $1000. Both devices also had huge support from games on both console and PC, but they didn’t achieve the huge success the industry needed.
While you wait for this insanely fun and stylish rhythm game to drop, check out our in-depth early access review to find out what makes it so addictive.