“You’’ll be able to reprise your role as Jack in this story,” said Weerasuriya. “Lone Echo II really reinforces this idea that you and Liv are like family and that you and her basically will go through anything against all odds.” Ready At Dawn is the studio behind PlayStation Portable games in the God of War and Daxter franchises and they took the jump to VR with their Echo series for Oculus headsets. The Echo games explore a variety of interactions in zero gravity with Lone Echo focused on the intimate storytelling of VR. Echo Arena is a bit like the sport played by the kids in Ender’s Game and its active gameplay makes for highly competitive matches and it is embraced by Oculus as a VR esport. Similarly, Echo Combat is a first-person shooter spin-off from Echo Arena that features gun-based shooting in zero gravity. Ready At Dawn recently announced optimiziations for the Insight tracking system deployed on Rift S as well.
With Echo games forthcoming on both of Facebook’s Oculus Touch-equipped systems, look for Ready At Dawn to lead the way in showing what’s possible with storytelling, interaction and multiplayer on both Rift S and Oculus Quest. Tagged with: Echo Arena, Echo VR, lone echo, Lone Echo II, ready at dawn
The State of VR in the Early 2000s. After so many capable devices on the market and so many let downs that didn’t truly capture the audience they deserved, virtual reality didn’t see much development in the early 2000s. Virtual Reality was at the background in the development of new technology. It took a step back, letting personal devices, such as computers, laptops, iPods, smartphones and tablets take over, which may very well have been the right step. With the development of new technologies, a new door was opened for virtual reality, because now head-tracking and capable displays were cheaper than ever before. However, it wasn’t before one start-up company mentioned the idea, that Virtual Reality truly took off on the consumer’s market.