“You’’ll be able to reprise your role as Jack in this story,” said Weerasuriya. “Lone Echo II really reinforces this idea that you and Liv are like family and that you and her basically will go through anything against all odds.” Ready At Dawn is the studio behind PlayStation Portable games in the God of War and Daxter franchises and they took the jump to VR with their Echo series for Oculus headsets. The Echo games explore a variety of interactions in zero gravity with Lone Echo focused on the intimate storytelling of VR. Echo Arena is a bit like the sport played by the kids in Ender’s Game and its active gameplay makes for highly competitive matches and it is embraced by Oculus as a VR esport. Similarly, Echo Combat is a first-person shooter spin-off from Echo Arena that features gun-based shooting in zero gravity. Ready At Dawn recently announced optimiziations for the Insight tracking system deployed on Rift S as well.
With Echo games forthcoming on both of Facebook’s Oculus Touch-equipped systems, look for Ready At Dawn to lead the way in showing what’s possible with storytelling, interaction and multiplayer on both Rift S and Oculus Quest. Tagged with: Echo Arena, Echo VR, lone echo, Lone Echo II, ready at dawn
The First Commercial VR Devices – The EyePhone Head-Mounted Displays. In the late 1960s, the virtual and augmented reality terms were coined, describing the field of technology we know today. This also encompassed the appearance of two of the very first commercial virtual reality devices in the 1980s in the face of the EyePhone 1 and the EyePhone HRX. Developed by VPL research, a company by Jaron Lanier, the devices were extremely expensive, costing as much as $9,400 for the 1 version and $49,000 for the HRX. Customers could also buy gloves that costed $9,000. While the devices didn’t really take off, which is understanding, having in mind their price, they were a major step forward in the development of virtual reality haptics and virtual reality goggles and head-mounted displays.