That richness unfolds across a 15-hour single-player campaign where your choices and their consequences help shape the course of the narrative. This is survival horror at your own pace, with both normal difficulty and permadeath. Surrounded by warring factions, it’s up to you whether to pick a side, summon your stealth to try and avoid the conflict, or play people against each other while you look out for Number One.“Only in VR can you threaten an NPC with your body language and see them react,” explains Costantini. “Only in VR can you grab a walker’s head to brain them and then have to struggle to free the shiv from their skull. We have built this game to truly leverage the unique advantages of VR, and we can’t wait to share it with players all around the world.”
The Walking Dead: Saints & Sinners is launching in 2020. In the meantime, you can sign up for updates at vrwalkingdead.com or follow the game’s official , Instagram, and channels for more details.
As with every creation in the universe, there has to be a humble beginning for everything and VR technology was no exception. Although it’s hard to pinpoint the father of this amazing technology, history suggests that it could have been the innovation of not one but five key individuals. First, Morton Heilig for giving users the very first interactive film experience which can be take the credit as the beginning of 3D content. Then, there’s Jaron Lanier, the first person to credit the term “Virtual Reality”; Douglas Engelbart, who invented the computer mouse and laid the foundation for the modern user interface; Ivan Sutherland, inventor of the first head mounted display (HMD); and Myron Krueger, a computer graphics and audio wiz.
The Big Easy just got a little less simple.