In Jump’s wake, the company suggests that VR filmmakers make use of third-party stitching software such as Mistika VR and the Nuke Cara VR plugin. Both are said to work with either of the platform’s officially supported rigs, the GoPro Odyssey and YI HALO, the latter of which cost a cool $17,000. Google first introduced Jump back in 2015 as camera platform that essentially followed Cardboard’s path of providing an open design for all to use. Besides establishing build guidelines for makers and manufacturers alike, Google also provided Cloud Service storage and Jump ‘Assembler’, which was tasked with stitching the camera’s multiple video feeds into a contiguous 360 scene.
Facebook Has Four Separate Social VR Apps and None of Them Are onQuestWhere Google is headed next with VR, we’re not sure. It seems over the past few months that the company has taken a noticeable step back from VR. Google’s first big pullback came via a shutdown of its internal VR film studio Spotlight Stories in March. At this year’s I/O developer conference early this month, Google’s VR platform Daydream wasn’t even mentioned; the company’s upcoming smartphone Pixel 3a won’t support Daydream either. Some of this may rest on the shoulders of a less than stellar launch last year of the only standalone VR headset to use the Daydream platform, Lenovo Mirage Solo. It was by all accounts a pioneering initiative to bring 6DOF headtracking to the masses, although its launch was marred by a lack of ready-made 6DOF content, a lack of 6DOF controllers, and a $400 price tag that wasn’t positioned well against the $200 Oculus Go at the time. It also seemed stifled from the beginning, as HTC, a previous hardware partner pledging Vive Focus to the platform, decided to pull support and launch their headset in China under the Viveport mobile store.
The Biggest Concerns. Despite the positives, there are some concerns about virtual reality. For example, some critics point out health and safety issues. If the technology is not used properly, users might suffer from health issues like seizures and other major discomfort. Some people could also trip and fall. There are also major privacy concerns with virtual reality. Some people fear that the headsets could lead to government surveillance, although there is no proof of that as of yet.
Whatever the case may be, we’ll have all eyes on Google’s VR division in the coming months to see if this is a full-blown pull back, or a strategic retreat.