“We tried to replicate the environment so that when the kids take off the headset, they’ve learned what it was like, they’ve learned what the veterans experienced,” said Peter Boyle, Valour Canada’s president.“They’re able to better understand why we go to war and why we don’t go to war. They learn about the Canadian values we stand up for.” Though Lethbridge has been on the map for a while with VR gaming and college programs, this experience is something a little different.
Reliving D-Day Through Augmented Reality
“This is not a video game. The objective is not to gamify this,” Boyle said.
The VR Today. Currently Virtual Reality is growing in popularity and while companies like the Oculus Rift are losing some of their customers because of unpopular marketing practices, other devices, including the HTC Vive are taking the VR stage. Furthermore, with Google Cardboard creating the concept and other companies taking note, Smartphone Virtual Reality Goggles are letting consumers easily enjoy and experience immersive virtual and augmented reality. With huge consumer base, the multiple platforms for development, and the lack of many VR games and experiences, small start-ups as well as huge companies are investing huge amounts of money into the development of content for Virtual Reality, which might very well help VR finally achieve the world-wide recognition it didn’t manage to achieve on the market for years.
“The object is to teach the history. You’re listening to veterans tell their stories, you’re listening to diary entries, you’re staying on the physical beaches. It’s not violent, it’s not gory, but it’s a better look at what they experienced.”
The exhibit is on until Dec. 11, 2019.
Lethbridge College announces virtual reality research chair
Virtual reality Lancaster bomber experience launches at warplane museum