Dragonis says the VR version will include many events from the standard release, but will “also include extra stuff.” There’s slated to be a pre-order scheme for the VR version, something Dragonis says will be detailed in “only a few days.”'MYST' forQuest Review – Iconic Point & Click Gameplay Adapted for the Virtual AgeThe game centers around Lovecraftian environments and creatures; you’re tasked with unraveling secrets across the two to three-hour adventure which takes you to a mysterious island in search of your lost daughter.
At the time of this writing the flatscreen game on Steam has a ‘Mixed’ user rating. This will be Dragonis’ first publicly released VR project, so we’re hoping for all the best as he and the team bring further polish to the base game before adapting it to the most immersive medium out there.
Most People Haven't Tried It Yet. Virtual reality keeps growing in popularity. One study found that only one in three people in the United States have actually tried virtual reality. That means that there is still more room for acceptance among consumers in the country. On a positive note, nearly 90 percent of people were aware of virtual reality, which also means that many people have a basic understanding of the technology, even though they have not yet experienced it in person. The future is bright for the industry.