Oculus Rift S vs Oculus Quest: which new VR Headset is right for you?
Oculus Rift S vs Oculus Quest: which new VR Headset is right for you?
Oculus Quest and Rift S Potential in VR Esports
Oculus Quest and Rift S Potential in VR Esports
Oculus Rift S review
Oculus Rift S review
Oculus Rift S Review – A Good Choice for VR Newcomers, a Difficult Choice for VR Vets
Oculus Rift S Review – A Good Choice for VR Newcomers, a Difficult Choice for VR Vets
Oculus Rift S Hands-On: Facebook's VR Kit Takes Small, Important Steps
Oculus Rift S Hands-On: Facebook's VR Kit Takes Small, Important Steps

Oculus CTO: ‘Rift S Still Worthwhile Even After Quest Gets PC-tether Feature’

Oculus CTO and legendary programmer John Carmack took to Twitter recently to explain his reasoning behind why Rift S is still worth buying even though Oculus Quest will soon get the ability to play Rift games via Oculus Link. A bit of backstory: Facebook first unveiled the software feature at Oculus Connect last week, which will let Quest essentially work as a Rift on VR-ready PCs by connecting to computers via a USB 3.0 cable. It’s slated to launch sometime in November, and while it’s no doubt a welcome feature to users who are looking to get one of the most capable VR headsets out of the box, it’s clear some Rift S owners feel snubbed by the news.
Launched just six months ago, Rift S replaced the original 2016-era Rift as the company’s only high-end PC VR headset, and was positioned as the only way to play the platform’s PC VR titles. At the same time, Quest was launched as the only way to play a select number of bespoke VR games either ported or made exclusively for the standalone hardware, leaving both ecosystems segregated outside of the few cross-buy apps sponsored by Oculus Carmack, who makes no bones about telling unambiguous truths on the company’s technology in his famous unscripted talks, says that Rift S still has a few key selling points over the standalone Quest:

Virtual reality is meant to enhance real life, not replace it.

Rift S is more comfortable, lower latency (for now; that may eventually change), doesn’t get compressed graphics, and has five-camera tracking. — John Carmack (@ID_AA_Carmack)
Referring to Oculus Link’s current latency, Carmack additionally says that it “doesn’t make any sense to play Beat Saber over the link — play it locally without the cable!” A fast-twitch game like Beat Saber is arguably one of the best ways to benchmark a VR headset’s hand-tracking and overall signal latency, as you can easily compare between systems the ingrained feeling of hitting blocks on the beat.

PC Tethering on
Quest is a Huge Upgrade, Making Rift S a Tough SellRoad to VR’s Ben Lang does however point out in his recent hands-on with Link that despite the current issues mentioned by Carmack, the experience is surprisingly pretty great.
“Visually, the image felt smooth with no stuttering or obvious compression artifacts, nor significant muddying of dense textures (something you often seen with attempts at wireless VR over Wi-Fi). The edges of geometry felt sharp and maintained strong stereoscopy,” Lang writes. The hand-tracking was also pretty good too, although Lang only got to try the upcoming Rift exclusive Asgard’s Wrath running on Quest, so there’s no telling how Link will truly perform with other titles. It was a promising enough experience for Lang to call it “like [using] a native PC VR headset.”

Smartphones at the forefront of Virtual Reality. It’s a worldwide reality: smartphones dominate everyone’s every move. It comes as no surprise that taking the smartphone experience to the next level means stepping up the game in VR. With all the VR content users can sink their claws into, all one needs is the perfect device to embrace the wealth of entertainment that awaits him or her.

Check out the full hands-on here for a deep dive.

Oculus Rift S PC VR Headset Set For GDC 2019 Reveal
Oculus Rift S PC VR Headset Set For GDC 2019 Reveal
Oculus Rift S Already Works With SteamVR
Oculus Rift S Already Works With SteamVR
Oculus Rift S Revealed with Inside-out Tracking, Resolution Bump, & New Ergonomics
Oculus Rift S Revealed with Inside-out Tracking, Resolution Bump, & New Ergonomics
Oculus Is Now Asking Studios Developers 'To Build For Quest And Rift'
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