Qualcomm's new wireless VR headsets work with PCs, too
Qualcomm's new wireless VR headsets work with PCs, too
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The Story of Sega VR: Sega's Failed Virtual Realty Headset
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Qualcomm is working on standalone wireless VR headsets that can also connect to PCs
Qualcomm is working on standalone wireless VR headsets that can also connect to PCs
The VR headset market is about to get way too crowded and confusing
The VR headset market is about to get way too crowded and confusing

Pico and ZeroLight demo Boundless XR, untethered VR streaming from PCs

In the very near future, virtual reality headsets will increasingly ditch their cables in favor of next-generation wireless alternatives that stream low-latency, high-bandwidth visuals to their screens. Today, Pico Interactive and ZeroLight are publicly demonstrating Qualcomm’s wireless enabling technology Boundless XR, which will soon “untether” PCs using either Wi-Fi or 5G. Similar to Intel’s WiGig solutions for HTC Vive and Oculus Rift headsets, Boundless XR for PC uses a 60GHz Wi-Fi connection to share Windows PC-generated stereoscopic content with a Snapdragon-powered VR headset. Today’s demo uses a prototype Pico headset to display ZeroLight’s Cadillac vehicle customization tool, such that a user can tweak life-sized VR versions of Cadillac vehicles while walking around them. Though the demo relies on a local computer for rendering, the near-term goal is to shift the processing to a 5G edge computing infrastructure, effectively placing enterprise-class graphics at the network’s edge while delivering the low-latency responsiveness VR demands. Pico and Qualcomm have developed a split-rendering solution that uses a local or edge PC for heavy compute tasks, while relying on the Snapdragon chip to adjust the viewpoint for the user’s position.
ZeroLight’s Cadillac experience is the perfect solution to showcase our latest innovations and developments that will be coming to market later this year,” said Pico design VP Ennin Huang. “Using the Qualcomm Snapdragon 845 chip and the 60-GHz access point, we have been able to push the quality of the content to a whole new level of realism.”

The companies collectively expect that moving rendering from local computers to the edge will dramatically enhance enterprise demand for large-scale XR rollouts. Once the computing is being done in the cloud, there won’t be a need for multiple large, expensive, and energy-hungry computers at a client’s site — just headsets with wireless connections. Removing cords from the equation will enable users to walk freely within whatever physical spaces businesses establish for VR or AR exploration.

Virtual Reality Travel Is Exploding. Who hasn’t wanted to walk down the streets of Venice, or escape to a tropical climate during a particularly rough winter? Some with a travel bug may find that they can partially feed their need for travel through virtual reality. In the fall of 2015, Marriott boasted about its ability to transport clients from London to Maui in 90 seconds, thanks to Oculus. The concept behind the campaign was that people would be inspired to travel, and book with a Marriott hotel. Since then, Hilton, Renaissance, and many others have followed suit.

To help other companies hasten the adoption of VR and AR, Qualcomm is launching an XR Enterprise Program today alongside the Pico and ZeroLight demo. Qualified members will get early insights into upcoming Qualcomm hardware and software, as well as industry insights and connections to customers. Companies interested in learning more can check out the Boundless XR solution in person at the Enterprise Wireless Technology Summit in Dallas, Texas, which is being held September 17-19 this year at the Sheraton Dallas Hotel.
Oculus Quest Enterprise Edition Coming Later This Year – Variety
Oculus Quest Enterprise Edition Coming Later This Year – Variety
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All the best AR and VR news from CES 2019
AT&T: Our 5G network is ready for 2880×1600 VR and 5ms latency games
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