Polygon Recommends is our way of endorsing our favorite games. When we award a game the Polygon Recommends badge, it’s because we believe the title is uniquely thought-provoking, entertaining, inventive or fun — and worth fitting into your schedule. If you want to see the very best of the best for your platform(s) of choice, check out Polygon Essentials . But Tetris Effect doesn’t just offer a few new game modes or wrinkles to the original game modes. Developers Monstars Inc. and Resonair sync the action to the animations and music of each level, creating a wild collection of moods and aesthetics that elevate the original mechanics of play. Some levels are calming, while others are almost aggressive, but they all inspire some form of emotional reaction.
And just about every aspect of the game can be adjusted to fit your personal style of play, or you can go through the menus to create a simple, stripped-down version of the game to practice the strategic fundamentals of block placement and speed. You can play it on your PlayStation 4 connected to a standard screen, or with a PlayStation VR system if you wanted to feel like you were inside the swirling world of shapes and lines. Tetris Effect is a Tetris platform as much as a singular release.Tetris Effect on PC would be noteworthy if it only meant that players without a PlayStation 4 can now play a game that’s arguably a modern classic, especially since it ships with support for both the Oculus Rift and Vive families of virtual reality headsets. But this version of the game does much more than just expand the number of hardware platforms that can run it.
The Virtuality Group Arcade Machine Experiences. The 1990s saw huge developments in virtual reality. With the rise of the arcades and arcade games, it was only a matter of time, before developers started coming up with new and exciting concepts and ideas. A company known as The Virtuality Group was at the cutting edge of virtual reality, launching a wide range of arcade games and machines that let either one or a couple of players immerse themselves into amazing 3D visual experiences. This happened in 1991, a year before the movie The Lawnmower Man further introduced the Virtual Reality concept to a wider audience of people.
Without much to improve in terms of the gameplay itself, this port of Tetris Effect offers many more visual options for players with the hardware to take advantage of them. The resolution can go up to 4K “or more,” according the Epic Games Store page, and turning off V-Sync unlocks the frame rate, allowing for an experience as smooth as your hardware will allow. Tetris Effect on PC is also ready for ultra-wide monitors out of the box, and the beautiful, swirling visuals of each level take advantage of all the screen you can throw at them.
The PC version of Tetris has options for rendering scale and texture filtering, shadow quality and multiple levels of anti-aliasing. You can change the volume of particles as well as the size of each individual particle. There is a toggle for HDR if your display supports it, and the added resolution of VR platforms like the Vive Index and Rift S means there’s a substantial improvement over the visuals provided by PlayStation VR. Do any of these options make Tetris Effect a better game? Not that I’ve found after playing this version for for the past week or so, but playing on a powerful system that can handle all the settings at the near-maximum levels is breathtaking in a way that can’t be replicated on a PS4 or even a PlayStation 4 Pro.
The First Computer Virtual and Augmented Reality Headset – The ‘Ultimate Display’ Concept and the Sword of Damocles. If we could name one person as the father of Virtual and Augmented Reality headsets as we know them today, it would without a doubt be Ivan Sutherland. In the 1960s, he described the concept of the ‘Ultimate Display’ that would be able to stimulate reality to a point that the viewer would not be able to tell the difference between the virtual and the real world. His concept included a head-mounted display with 3D sound and tactile feedback, a computer that would create and maintain the virtual world through this device and the ability of a user to interact with objects from the virtual world in a realistic manner. Sutherland later created the first VR/AR head-mounted display, which was connected to a computer and not a camera, known as the Sword of Damocles. However, the contraption he made was too heavy for a person to wear comfortably on their head, so the device had to be suspended from the ceiling. Furthermore, the computer generated graphics were too primitive with wireframe rooms and objects.
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So much of the power of Tetris Effect comes from the visuals and sound, so pushing my system until the fans screamed to get the most out of those visuals was certainly a more enjoyable way to play, if only to get drunk on the lush sprays of glowing particle effects.
A top-of-the-line gaming PC isn’t necessary to enjoy Tetris Effect, but I still appreciate all the care and effort that went into the graphical options that might make the game one of the best ways to show off a new GPU or display.
Going diving in the menus to find the best combination of gameplay and visual options makes it clear that there is no wrong way to play Tetris Effect, and the game will be ready for whatever upgrade might come to your gaming PC in the near future. Tetris Effect is now even closer to being a perfect game.
Tetris Effect was reviewed on PC using a final “retail” download code provided by Enhance Games. You can find additional information about Polygon’s ethics policy here .
Google Cardboard Was a Side Project. The Google Cardboard platform was developed by David Coz and Damien Henry. The two engineers developed the project as part of Google’s”innovation time off” program in which engineers are encouraged to spend 20 percent of their time working on projects that interest them. Thankfully, Google backed the project, and Google Cardboard is now one of the cornerstones of scalable virtual reality.