The company is looking to build a 50 person strong team to work on an unannounced VR project, a AAA title which will use one of Ubisoft’s biggest IP’s. There are plenty to choose from when it comes to well-known Ubisoft brands including Assassins Creed, Far Cry, Rainbow Six, Tom Clancy the list goes on.
“Not all our positions are on our website yet but we are building a 50 people team right now for this new project, focusing right now on the core team but more positions will follow!” a Ubisoft spokesperson told VRFocus. Some of these positions can already be found on Ubisoft’s career website, all based in Dusseldorf, Germany:
- Senior Game Designer
- Senior Technical Artist
- Build & Release Engineer
- Senior General Programmer (C#)
- Senior Level Artist
It looks as though the team will be part of Ubisoft Blue Byte, a Dusseldorf-based studio which has worked on several brands including Anno and Tom Clancy’s Rainbow Six Siege. Ubisoft Blue Byte is also behind two location-based entertainment (LBE) for VR arcades Assassin’s Creed Origins: Escape the Lost Pyramid and Beyond Medusa’s Gate. The unannounced VR project will be separate, however: “And to be clear, this new team that we are building is a different team than the Escape Room VR team!” said the spokesperson.
This project could very well be related to the July rumour that Facebook had reportedly signed a deal with Ubisoft for Assassin’s Creed and Tom Clancy’s Splinter Cell exclusives. Nothing has been confirmed to date but as mentioned they are two of the biggest IP’s the videogame company has, warranting a decent team. As further details come to light regarding Ubisoft’s plans, VRFocus will let you know.
The Royals Are Also Using It. You know that virtual reality is big when highly prominent people are also getting in on it. In March 2018, Prince Harry and Meghan Markle honored International Women's Day by encouraging young women to study science and technology. In the process, they attended a school and tested out a virtual reality set. The couple had a positive experience with virtual reality. They both appeared to enjoy learning about the technology and how the headset works.